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The Road of Edain: Impressions from the Journey
Ealendril der Dunkle:
In the next Edain patch 4.5 the defense buildplots have been improved. Every faction has now the possibility besides the battletower to build a second special building on these plots.
Rohan, Gondor, Rivendell and the Dwarves can build a heroic statue (camp maps). Mordor can build a Banner, which improves the recruitment speed of recruiting buildings in the near. Isengart has the possibility to build a warg sentry, which isn't any longer available at the big buildplots. And Angmar can build some Obelisk, which reduces the armor and damage of nearby enemy troops.
With these changes we hope to incorporate a little more diversity in the siege system.
Ealendril der Dunkle:
The dwarves can build now Mineworkers, representing a new and unique siege unit:
https://www.youtube.com/watch?v=5F2B-vKz9NQ&feature=youtu.be
The Mineworkers can dig a tunnel entrance in the near of an enemy building, in which they undermine targeted enemy buildings and walls. The radius to an enemy building is indicated by a radial selection graphic and a light at the helm of the dwarf.
If the tunnel gets destroyed or even torn, the Mineworker leaving the underground caves and can be used again, but only after the ability has been recharged.
Ealendril der Dunkle:
After some critism by our fans, we decided to rework some of the shown new defense buildings.
Angmar doesn't build anymore the Obelisks, now there are the Cages available, which are already known as a wall upgrade.
Mordor's Defense Banner has been changed too: Now it does fit more the common style of Mordor's buildings.
Isengard's Warg Sentry got some rework, we changed the bone thing. Now it should fit more the wooden style of Isengard.
Ealendril der Dunkle:
Rohan will get now new opportunities to besiege the enemy. In addition to the Onager and the battering ram, Rohan now gets access to Petardiere and Hay Carts:
https://www.youtube.com/watch?v=yB9LjdVqFkI
Petardiere are siege units which throwing burning pitch bags on enemy buildings and cause high damage.
Hay Cart can be dropped off at enemy buildings and gates and ignited. The inflammation works automatically by the auto attack of the cart.
After a while the inflamed Hay Cart burns down and disappears. The enemy, however, can counter the burning Cart by destroying it.
Both siege units support Rohan's aggressive play in the early game.
Ealendril der Dunkle:
Today we have something special for you: The Huorn. For a long time because of technical reasons rejected, we have now found the possibility to include them in some way:
https://www.youtube.com/watch?v=1Z_bVkny1Dc&feature=youtu.be
The Huorn will be a defensive spellbook power. They are permanently summoned and are meant to block certain areas for the enemy.
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