[en] Edain Mod > [Edain] Discussion and Feedback
The Road to Edain 4.0: Your feedback
Garlodur:
I was very happy to see the update on Círdan a few days ago. It seems his personality is now much better reflected in-game, focusing on supporting ships, buildings and siege engines. Very cool concept.
However, I would like to start/renew the debate on Narya, the Ring of Fire, which he carries and actively wields in this conceptualisation. I believe this is a strong violation of the lore with regards to the time period during which the Edain Mod has organised the game.
During the War of the Ring Círdan never even wore Narya, and there are some textual references from Tolkien convincing enough to suggest he never meant to wield it either. Now I understand the ET's interpretation of the Narya ability, which is unique, and it shows perhaps a more undercover use of the Ring (similar to how Gandalf never openly shows his wearing it, or channelling his powers through it). What bothers me most is that both versions of Círdan (representing Arnor in Third Age ca. 1975, and Imladris in Third Age ca. 2941-3018) should not have the Ring: he had already given it to Gandalf as he arrived on the western shores of Middle-Earth at the beginning of the Third Age.
I really hope a debate will be sparked in the community in order to convince the team of this lore violation. In terms of implementing Narya in the mod (like Vilya and Nenya are respectively with Elrond and Galadriel), I have some suggestions to incorporate it with Gandalf.
Walküre:
Your timing is simply perfect, Garlodur. We are in fact discussing about a possible repatriation of Narya to its legitimate owner during the War of the Ring: Gandalf.
I have been personally accepting the idea of Círdan wielding the Ring of Fire until recently, but I eventually made up my mind and shifted to the lore-accuracy issue which is ever present in dealing with the Edain Mod. I thus agree with you. Nothing to add under this perspective :)
FG15:
This update has alreadybeen published on ModdB some time ago, but for all who haven't seen it yet:
The Road to Edain 4.5: Cirdan
FG15:
The Road to Edain 4.5: Theodred
Garlodur:
Never expected to see work done on Theodred but it is certainly a very pleasant surprise. The Edain Team clearly has a strong focus on bringing siege more to the foreground and there are wonderfully still ways in which they can find niches for abilities, heroes and units.
A few questions though: will the attack outpost still fire arrows at nearby enemies or will it only spawn NPC or creep-like Westfold soldiers who will attack any enemy building in range automatically?
Also, the Hay Cart and the Petardiers can be recruted there but will they also have a place in existing buildings like the Armory (Hay Cart) or the Archery Range (Petardiers after Fire Arrow upgrade)?
All in all very excited to see Theodred in action: this stance system gives a lot of in-game utlities and tactical opportunities.
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