[en] Edain Mod > [Edain] Discussion and Feedback
The Road to Edain 4.0: Your feedback
Elendils Cousin 3. Grades:
--- Zitat von: Garlodur am 22. Mai 2017, 16:34 ---I really can't wait for this update, it seems to change around so much of the gameplay that I positively believe all players (even the multiplayer pros) will be noobs again for the first weeks, just trying out all new possibilities.
--- Ende Zitat ---
Not me 8-)
Interesting point about the placement of the breeding and the hunters. In general the spells on the outside (far left or far right) should be either stronger or cheaper than their more central counterpart, because they are obviously at a disadvantage due to not unlocking as many other spells. Yours is a valid argument, though, swapping the two spells makes sense to me.
Julio229:
Great update, Edain Team! At first I wasn't sure if I liked the Pûkel-Men change, but now I must say I like it. The changes definitely make the spellbook more unique! I can't wait to play Rohan with this new changes!
On another note, I'm glad no summon spell was removed, I really like the aspect of Rohan getting help from other peoples through the spellbook.
Odysseus:
I also think the Warhorses and Three Hunters should be switched around. I had this idea some time ago as well, but it seems I forgot to post it. Thanks for reminding me Secret Keeper and good thinking!
Morwereth:
I'm so happy to see Cured Theoden got some love :D It was something had been asked here long ago. I like new spellbook overall. It is more cavalry orientated and it gives Rohan players some tricks for late game. (**)
Although it is hard to speak without testing it, just first row concerns me: reworked draft and attack order abilities. If you combine double production farm + draft + cruel taxes you pop up drafted peasants insanely. Plus you can clump other peasants in one place (like how we do for turning them to traitors) and use attack order to draft them. In this case, solid peasant spam will wreck everything. More than it should be able to IMO.
You wanted to divide current draft spell into one defensive and one offensive spell but atm draft costs 2 points and has a long cooldown. Thus players can't always have drafted peasants on the field. With these two new spells, mostly they can.
As I said, I might be wrong since I never played with new spellbook but it is how it looks like to me.
Trapper:
The Road to Edain 4.5 : New Dwarven Spellbook
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