[en] Edain Mod > [Edain] Discussion and Feedback
The Road to Edain 4.0: Your feedback
Palpou:
Hi all !
I didn't play since the release of 4.2 with elves.
So I updated everything and played tonight.
Angmar is really fun to play, and Dwarves too (Iron Hills ++, I didn't play them a lot before).
I couldn't see everything because I got my ass kicked by "easy" elves.. A shame. IA sounds a lot more aggressive.
Congratulations :P
Walküre:
Not only is the AI more aggressive, but it was also holistically improved and made far more challenging. It is not so much restrained anymore, now, from using advanced features as superior spells and other game mechanics :)
Palpou:
--- Zitat von: DieWalküre am 17. Mai 2016, 08:25 ---Not only is the AI more aggressive, but it was also holistically improved and made far more challenging. It is not so much restrained anymore, now, from using advanced features as superior spells and other game mechanics :)
--- Ende Zitat ---
Yes, I read it in the changelog, for the spells :)
But I litterally had all Elve's Heroes in my base. There was a banquet in my skulls.
I'm looking forward to suggestions and Strategies on your Wiki ^^
Ealendril der Dunkle:
Edain 4.4: Mae Govannen!
Odysseus:
Yes, finally. Imladris, my favourite, you have come! The heroes also being tied to the knowledge gathering is very interesting. I wonder how it will pan out. The loremasters and the new siege units sound and look very promising. I can't wait!
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