[en] Edain Mod > [Edain] Discussion and Feedback
The Road to Edain 4.0: Your feedback
Walküre:
--- Zitat von: CragLord am 6. Okt 2016, 19:56 ---Or some elven foresight is on work here? xD
--- Ende Zitat ---
Trapper:
The Road to Edain 4.5 - New maps
Odysseus:
Sweet, new maps! Especially looking forward to the new 1v1 map and the FOI revision. I also like the idea of a Khand map and hope that we will see more of those kinds of map in the future, since much of these regions are unexplored.
Walküre:
Such very interesting maps here. Particularly, I'm quite thrilled about Eryn Vorn. Vast maps really excite me: so many things to do, and, as Odysseus wrote, many eerie places to explore ;)
Garlodur:
It's great to see the new Siege update information!
There has been put a lot of thinking into the process of reworking the current siege dynamis and this really shows the dedication of the team to get the best possible result with this mod. I believe this topic is more of a priority than adding new factions or arbitrary improvements to the playing style, so I trust the ET completely.
The differentiation between defender and attacker in a siege will certainly create a vibrant siege aspect to the late game, as hopefully the defender has more chances to respond to a full scale assault. The citadel pantry and the changed upgrading system of resource buildings will add to the sequences of a siege one has to go through.
I wonder to what extent siege weapons will be used less to attack outer build plots when regular troops can do the trick more effectively, and more to plan out a siege. Perhaps the movement speed of siege weapons can be reduced to make them less useful in the field, but more in front of castles.
Great job, and please continue your fantastic work. You have me hooked! ;)
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