[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Elendils Cousin 3. Grades:
I personally think both the Lindon Towers and the defensive ability of level 3 farms are in a good spot right now. Keep in mind that structure arrows deal increased damage to cavalry - if you want to take down a Lindon Tower, use your infantry; due to its low health, it goes down very fast if it's not defended. Same goes for level 3 farms, their ability is most potent against cavalry and much less useful against infantry. It only lasts for 20 seconds, so with cavalry you can ride to the next farm and force the tower to activate there, come back to the first farm and destroy it because the tower expired. infatry can usually just tank the damage. It is meant to be a small countermeasure against cavalry harassment: It doesn't stop the harassment by itself against a good player, but it gives you time to react. I think you would agree that cavalry overall is still incredibly powerful in 4.5, so I don't think this kills their role as a harassment unit in the LG by any means. There are other arguments for the strength of Lindon towers in regards to Imladris' difficulties with map control, but if you're interested in continuing that discussion, let's move that to the Imladris thread.
--- Zitat von: Seleukos I. am 27. Mär 2020, 12:51 ---My idea would be to reduce the cost of farms back to 200 BUT increase the cost of farms with every level. Level one would cost 200, as I said, level two farms would cost 300 and level three farms would cost 400. This would only affect external farms, inbase farms are fine I think.
This would make the eg more dynamic because you can trade farms more easily (like in 441), but losing a level three farm in the lg would be more painfull and harassment could have more impact in the later game.
Ofc you could also make level three farms cost even 450 or 500, but I think 400 would be a good start.
--- Ende Zitat ---
I like this.
Halbarad:
Increasing the farms cost with their level sounds good.
Arnor and Imladris Lindon towers shooting ability could be bound to Cirdan, since he already got an ability that makes the tower better.
Dunadan outpost could easy get fixed by giving the archers on the tower less shooting speed, maybe lowering their number. Although I do like the idea of many weak defensive archers, making the outpost stronger against spam and less effective against strong units. Especially since big amount of units like Mordor clumps are so effective against Imladris, while Dunadan are one way of Imladris for defending itself against such a high amount of troops.
Besides that, the tower upgrade could be mainly for increasing sight distance and giving the outpost a new defense ability, that increases the number of archers, even spawn some defense Dunadan with sword and spear but also stopping Ressource production and healing abilities for the outpost. Would be nice if the player you could able and disable the defensive mode instead of just giving the ability a timer like farms have it. However, the ability should also have a cooldown and the number of defensive Dunadan should increase with the number of tents.
Such a mode could fit for Dale and Laketown as well.
Big F:
Edain 4.5 needs more action & speed. External farms need to cost 200 or even less since there is inflation now.
In other bfme mods troops just fall like flies and nobody cares. A constant flow of units is send on suicide missions just to kill some building near your opponent's base. This is basically the basis for constant action for 30 minutes until someone dies.
I like that edain is different, the life of your units matters.
The action in edain 4.4.1 megafix came from constant fighting over map control. This is much less the case in 4.5. Unit efficiency is much more important by comparison now. There is much more running around in clumps. What do you even do with your units if you can't harass and also can't force a fight because your opponent is equally fast as you?
Also the upgrade system and the mid and lategame economy feel extremely slow.
I would also like to see siege units being made much more accessible, since attacking someones base is the most natural way to force a fight in most other rts games. I know that some good players like Elendil like to siege early, but i also see it fail very often. Not just the tournament fubuky game comes to mind, but i also hosted a lorien v mordor game against luke and a erebor v isengard game against DSS ,where relatively early sieges failed, in my opinion because investing in siege units while your opponent invests everything into army is too much of a set back to overcome edain's high defenders advantage. Especially now with inflation.
tolgayurdal:
There were a guy in moddb who i played with once (deleted the account later, don't even remember his name). He was Lothlorien and ambushed me all the time nearby trees where he is strong. Luckily i was Gondor, had to defense for a time but when i began to attack with toward guards and then cavalry to push him over, such a waste. And i sieged his castle following any ai castle/ camp/ outpost until saw everyone is destroyed after i start (because why not?). What is the suggestion so?
Try to reduce lorien archer units damage for hit and run gameplay multiple times than see how gondor siege units buffed against not only buildings but also nearby infantry.
However i can not play multiplayer for a long time unlike support Edain because i have other projects to work on (in real life, wind power plants in different city). So it is not a good time to invite me t3a or gameranger just for play (i nearly have not play v4.5), though try to follow the progress.
Note: I don't want to get in more personal facts to convience anyone, please let it end or i will.
Only True Witchking:
I don't think Lothlorien needs a nerf right now, as they are already the least played and most micro-intensive faction; and Gondor is already very strong, especially against Lorien, which is why I don' feel like they need a buff, certainly not to their siege units.
Signed,
The Only True Witch-king
PS: I hope I haven't misunderstood what you meant.
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