[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Smeargollum:
I can't say much to that what Fabian wrote because I pretty much agree with everything he said and suggested but I just want to add my voice to his :D
And I think that it would be way better if pikes can't get flanking damage by anything in order to help out the engine a bit. So that would probaly be the best solution ;)
Regards, Smeargollum
Spartacus_:
tbf, you can remove the flank damage to everything, since the engine is not precise .
dgsgomes:
I'm also 100% in favour of removing flank damage to pikes.
Big F:
An approach to reduce clumping armies into a single battalion size.
The engine allows and incentivises players to clump all their battalions together as much as possible. I am not talking about the deathball meta where people don'T split up their army for map control, that is another issue with other origins (outside eco). I am talking about unit formations when two armies engage. Having 10+ orc battalions clumped into one battalion size minimizes their attackable surface area while maximising the damage output at their frontal point.
Not just the frame rate suffers from this, but the gameplay as well. Microing would be much more fun if it was about establishing concave formations or using the terrain instead of just spamming move commands to clump everything together. It would making microing cavalry and pikes and archers more interesting and dynamic, but more to cavalry below.
My solution to this problem would be to give every faction a reliable source of small AoE damage, just a little bit smaller than 1 battalion size.
But isn't cavalry AoE damage?
No! cavalry makes you clump as much as possible, true AoE makes you spread out as much as possible.
Those toxic clumps, especially once they are archer clumps, are very punishing to engage into, especially with cavalry. But if players know their opponents have an AoE spell with the diameter of approximately 1 battalion size, players will make sure to de-clump their army all the time.
But isn't cavalry so strong that you will totally die if you don't clump everything on top of each other? well yes, yes it is. Cavalry already needs to be reworked and when players can't clump their foot army on top of each other anymore the damage of cavalry tramples needs to be reduced even more.
This reliable source of small aoe damage could come from units, heroes or most probably the spellbook. Lorien's arrow volley would only need a slight adjustment to function as this de-clumping threat. It would need to have a smaller radius but do more damage. Right now, especially when off host, it is just unavoidably, moderately damaging your entire army no matter what. With higher damage but a smaller radius, it would only kill 1 battalion if you have a nice spread out army formation but kill 15 battalions if you clump everything into one battalion size.
This AoE damage could be made thematically very consistent with each faction's aesthetic. Rohan's yolo cavalry could be roworked to be more like eomer's lvl 10, just working for a much smaller radius. Gondor's barrage could be slightly adjusted. I am sure every faction has some things that could be reworked into this kind of small but potent AoE damage
Vin55:
Sounds very nice :)
Yours kindly,
Vin55
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