[en] Edain Mod > [Edain] Gondor Suggestions

Gondor Balance Discussion

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Tirano:
agree with gandalft and with islendil, i think the archery need something else, actually is the most poor building of gondor, I dont know how make it better maybe when u put the fire arrows upgrade allow the building to habe fire arrows so u can use this instead of a tower, i dont know...

Walküre:

--- Zitat von: koh11 am 27. Nov 2016, 00:19 ---In the new version is Gandalf getting any changes or is he still being left as underwhelming. Its quite disheartening personally speaking try to play Gondor when Gandy's so underwhelming for how iconic he is.

--- Ende Zitat ---

Yes, Gandalf will receive a boost  :)

Since the mechanics of the game change radically in the next patch, he will kind of retrieve his past iconic strength (as the most recognisable hero of BFME1). His conceptual design shall remain unaltered though, because it's extremely iconic (as you pointed out yourself).

koh11:
Thank you. Keep up the great work and I can't wait for the new patch if its as you say. :D

Walküre:

--- Zitat von: koh11 am  2. Dez 2016, 00:54 ---Thank you. Keep up the great work and I can't wait for the new patch if its as you say. :D

--- Ende Zitat ---

Thank you for appreciating all of this. I can't obviously reveal anything, but you just need to know that all these changes are pieces of a wider grand design, which will exactly constitute the core of the new revolutionary patch. I'm quite sure that your hopes won't be let down  ;)

calixoxx:
Some things I have noticed about Gondor:

. Basic archers are worthless competitively, totally agree with everyone else. What makes it worse is Ithilians not being strong late game unless you take up a precious build plot with an archery range you will never use and only keep for flaming arrows.

. Disagree that Denethor is OP, I think he actually is a good counter to basic 'camp and seige' that we see occur a LOT in competitive: people will literally sit outside your base with a fully upgraded army but not attack, only with 2-4 protected siege machines. I will say though that I never use his mobilization power because I rarely want to invest 200+ to spam units that can't be upgraded.

. Gandalf definitely needs the buff to health and/or armor. And agree his lightning needs splash.

. Aragorn needs something- it could be the buff for heros discussed, or it could be a debuff for enemies which Gondor definitely does need. Also agree that his AOD power should not be a ring around him- it's useless unless surrounded by enemies and still leaves him vulnerable to hero killers. I would like a single free unit of AOD as well. Right now Aragorn is not worth 2500, he also dies very easily it seems.

. Boromir needs a rework of his abilities but I think he could be worth his current price with the right modifications. I don't know if it's possible, but I would love the horn power to supersede fear resistance but I am unsure if this is possible or not. At the very least, totally agree it's range needs an increase. Also totally agree that fear-causing abilities are very rarely effective late game with different buffs for nearly every faction, and this renders Boro's horn useless often.

Overall, Gondor is sorely ineffective late game. The buffs are not enough, and the debuffs are nonexistent. The spells are also challenging- AOD is extremely difficult to place in most situations to even summon it due to many map layouts, and once you do summon, it takes forever for it to actually show up. by which time most armies have seen it/heard it and run away from it. The AOD units are too slow to catch many units and then you end up wasting the power.

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