[en] Edain Mod > [Edain] Rohan Suggestions
Rohan Balance Discussion
Sawman:
Rohan has the worst siege in the game if anything they should be buffed, the ram is exactly the same as any other ram in terms of damage and in health, and their catapults have the lowest range compared to everyone else's and I think their damage is lower than the balista from isengard and that's saying something,
Hero's and spears tend to do better against rams try that maybe, and IMO isengard is the hardest ai
Julio229:
I'll try with spears!
I don't have a lot of difficulties against Isengard, I tend to struggle more with Rohan and Lothlorien.
Sefie1999AD:
There's two balance changes I'd like to see for Rohan. In the Ultimate Skill Cup, hardly anyone played as Rohan, which implies to me that the faction is somewhat unpopular among Edain's gaming community. While I do think this is mostly because of Rohan's micromanagement-intensive playstyle rather than being underpowered, I still think some parts of Rohan's faction are lacking, and addressing these issues could make the faction more tempting to play.
First, I'd like Rohan to have a way of reducing the cost of unit upgrades (such as Heavy Armor and Forged Blades). Their upgrades are extremely expensive, and with only 7 build plots, Rohan's economy isn't all that great anyway. They do have Cruel Taxes, which is great, but by the time you begin to upgrade your forces, the chances are that you've already cured Theoden. By the way, this is the reason why I personally like to keep Theoden corrupted for as long as possible, as he's the only way to boost Rohan's economy. As for how to reduce the cost of upgrades, a simple way would be to have each Farm (or Assembly Point) reduce the cost of upgrades, similar to what Gondor Blacksmiths and Dwarven Mine Shafts do. Alternatively, you could add an upgrade to King's Camp: an upgrade that reduces the cost of your unit upgrades by a certain percent (similar to what MotW's Iron Ore does in the vanilla BFME2).
Second, I'd like Rohan to get better offensive siege. The game design with the recent versions seems to promote using siege, as structural arrows tear even through Heavy Armor very quickly. Using Cavalry – which is supposed to be Rohan's trademark – to attack an enemy base will only get you killed (unless you grind until Theoden learns Glorious Charge), as horse battalions are easy targets for arrow towers even with Heavy Armor and Horse Shields. Battering Rams get killed by melee units when they enter the enemy base. They would need meat shields, but heroes are practically the only thing that can survive long enough inside a fully defended enemy base. Onagers are ridiculously weak. I tried having 5 of them attack an Arrow Tower, and they took forever to take it down. Onagers need a major boost (or a purchaseable upgrade) for their attack power. I know Rohan isn't really a siege faction lore-wise, but balance-wise, they don't have any effective ways to deal with a properly defended Castle. It's as if Rohan was meant to be played on Camp maps, not Castle maps.
Elite KryPtik:
I agree with most of your points, ESPECIALLY the Upgrade Discount. I think that having it tied to the Assembly Point would be a brilliant idea, and would give the Assembly Point some use beyond just a healing archer tower.
Regarding siege, don't forget that you can summon Ents, which are extremely capable of sieging enemies. Regardless, I definitely agree that Rohan's Onagers need the ability to buy upgrades to get better, Isengards Ballistae also need this. I would suggest the old upgrade of flaming hay bales for Rohan, and Piercing Bolts for the Ballistae.
A couple more points that I have brought up earlier, Theoden needs a health buff terribly, because while he is a unit supporter he needs to be in combat to give units his benefits. This, combined with the passive AI targeting of units in combat ALWAYS hitting him first, in addition to him seemingly being a bit faster than the rest of the army, means he dies super easily and quickly. He also takes FOREVER to level up, some heroes take a ridiculous amount of time to level up, like Theoden, and some are insanely fast, like Arwen. I would like the experience gain for heroes to be normalized based on cost.
Sefie1999AD:
Having the upgrade discount tied to the Assembly Point would make AP more useful, yes. Currently, the structure is rather expensive for a settlement, and you'll need to pay even more to arm it. It also takes one settlement plot away from a money-producing farm. At the moment, if you wanted a defensive settlement, it might be more cost-effective to just build a farm and upgrade it with Production 1 and Defence 2. At any rate, if the Assembly Point gave an upgrade discount, how would you implement it? Usually you'd need at least 2 structures to get any discount, but I think the bonus would be too weak if you needed to build 2 Assembly Points to even get the smallest discount. I'd propose something like:
1 Assembly Point - 10% discount
2 Points - 15% discount
3 Points - 20% discount
4 Points - 25% discount
These discounts might seem very big, but building 4 Assembly Points is very expensive, and it also means you'll have 4 farms less to produce money.
I really like the idea of burning hay bales for Rohan! Technology-wise, it's simple but effective, and therefore fits Rohan very well.
Definitely agreed on Theoden needing to level up faster. He gains levels so slowly that the best way to get Glorious Charge is to find the One Ring and use it to boost him to level 10.
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