[en] Edain Mod > [Edain] Rohan Suggestions
Rohan Balance Discussion
DrHouse93:
I agree with what has been stated above: the Assembly Point discount proposed by Selfie1999AD, and also the health and experience buff for Theoden
Last match I played with Rohan, the minimum level of my heroes was level 7, of course not counting Theoden at level 4
Elite KryPtik:
I'm not really sure what the best way of tying the upgrade discount to Assembly Points would be, maybe a system similar to Lothlorien, where you get a big discount after you get 2 Assembly Points, and max at 3, would be fairest. After all, Loriens buildings are similarly priced, although they also generate resources, so it would still be a hit to the overall economy. I think it would help a lot in the long run though, as I sometimes have 2 Assembly Points in my games anyways after I have crushed my opponent early game and taken map control.
Slawek56703:
My idea of improving Rohan and other cavalry . We know that Pikeman and are very strong vs cavalry but doesnt mean pikeman are very much resistant to attacks of cavalry so if cavalry manage to attack pikeman they should deal damage as big as to infantry this is resonable i think an i think many people will agree (in bfme 1 this actually happend but we know this was far from perfect becouse cavalry could destroy pikes if those didnt make thier formation and in front of the cavalry is destroyed or loose like 90% health but depends if they can trample them.)Second i wanted to say that cavalry are very effective on flanks so if u attack enemy from some angle or behind u can destroy them without big loses unless they had many pikes in evry possible place angle to cover other pikes . Rohan charges reealy should be devastating and shouldnt be underestimated by players .
So in short :increase flanking damage like 300% vs pikeman especially , decrease armor for pikeman if cavalry attacks them and doing something with crush revange damage vs diffrent types of units less when attacks archers little bigger when infantry especially heavy and biggest when charging pikes ...(I hope AI get new paths to attacking pikes with cav othervise it get unbalanced and cavalry get destroyed (just thinking) *(whatever).
Well that was my idea hope its possible to read
Morwereth:
--- Zitat von: Slawek56703 am 18. Sep 2016, 03:55 ---My idea of improving Rohan and other cavalry . We know that Pikeman and are very strong vs cavalry but doesnt mean pikeman are very much resistant to attacks of cavalry so if cavalry manage to attack pikeman they should deal damage as big as to infantry this is resonable i think an i think many people will agree (in bfme 1 this actually happend but we know this was far from perfect becouse cavalry could destroy pikes if those didnt make thier formation and in front of the cavalry is destroyed or loose like 90% health but depends if they can trample them.)Second i wanted to say that cavalry are very effective on flanks so if u attack enemy from some angle or behind u can destroy them without big loses unless they had many pikes in evry possible place angle to cover other pikes . Rohan charges reealy should be devastating and shouldnt be underestimated by players .
So in short :increase flanking damage like 300% vs pikeman especially , decrease armor for pikeman if cavalry attacks them and doing something with crush revange damage vs diffrent types of units less when attacks archers little bigger when infantry especially heavy and biggest when charging pikes ...(I hope AI get new paths to attacking pikes with cav othervise it get unbalanced and cavalry get destroyed (just thinking) *(whatever).
Well that was my idea hope its possible to read
--- Ende Zitat ---
I think Rohan's problem is not cavalry at the moment. Please notice that cavalry is both counter of swordsmen and archers, so there is no way to counter it if you one shot pikemen battalion somehow. Also, Rohirrim of eastfold can hold against basic pikes if you use horseman shield upgrade. With the latest patch, I think the Team made a good job by giving extra trampling to normal Rohirrim that make them quite useful.
So no, cavalry is not an issue here. I think one of the problems is %90 Rohan's late game depends on an outpost. You simply get screwed when opponent spams elite pikes and you don't have an an outpost in late game. Literally, all you can do is spamming peasants.
Other one is economy. I like the assembly point idea. It requires map control that fits with an aggressive faction like Rohan. Getting upgrade discount from outer buildings can be unique.
Edit: fixed some mistakes.
Morwereth:
Greetings! Today I would like to share some ideas for Rohirrim Marshals, mostly about making their passives more various and useful.
Currently, all three marshals give fear resistance to nearby allies. Theoden's leadership gives fear resistance and can be split with herald easily. Also every faction got horn spell to give units fear resistance. At this point, Rohan has too many ways to provide fear resistance unnecessarily. So my idea is giving small but different passives to marshals that can make them more efficient in LG.
Grimbold
Grimbold is a veteran commander. He fought in Battle of the Fords of Isen I and II. Later was in Battle of Helm's Deep, arrived with Gandalf and Erkenbrand. Finally he participated Battle of the Pelennor Fields.
I find giving experience bonus of Eomer's passive suitable. He fought in many battles. Units fight alongside of him can get double experience passively. He can even get a weak version of pillage skill but it can be op for a marshal.
The reason why I want to give him Eomer's passive is this ability doesn't fit with Eomer's role. He lacks mass slayer abilities and It would be nice to see one more skill that improves his role. But it's another discussion.
Elfhelm
He arrived Battle of the Fords of Isen I with great haste, charged with his riders. After Battle of the Pelennor Fields, he led the three thousand Rohirrim and destroyed last of Mordor's force that blockaded northern road.
His passive can provide %10-%15 movement speed to nearby cavalry. Numbers or radius of buff can be changed of course. :)
Erkenbrand
He led his men with Gandalf and fought at the end of Battle of Helm's Deep. Although he is old, he described as tall and strong, reminiscent of Helm Hammerhand.
I was thinking that keeping fear resistance passive just for him. So players can use him as well when Theoden is either corrupted or not around.
Or
He can provide some sort of knock back resistance in a small radius, it can improve cavalry against trolls in LG.
I tried to explain my suggestions with using lore. As I said, these numbers or effects can be changed for balance's sake :D. I would like to hear your ideas as well. I think these changes can improve Rohan's LG a bit.
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