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Mordor Balance Discussion

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Odysseus:
Haha, well League of Legends is played at E-sports level, so I suppose the feedback of the high level players is invaluable for the developers even if it means overnerfing champions like Zed and Aatroxx.

Anyway, Beornings are not overpowered anymore imo, their build time was significantly increased, they can't just formshift on the fly any longer, and their damage was significantly reduced. Heroes can actually deal with them now.

Adrigabbro, do me a favor mate, go and test Legolas' Hawk Strike ability and see for yourself how pathetic it is at the moment. It's damage was probably reduced at least by 50%, if not more. I feel a little sorry for Legolas :(.

I agree with the Ram Riders though, but that's more because of Narin. Narin makes the Ram Riders so powerful with his leadership buffs, which are pretty nuts.

Anyway, sorry for derailing, back on topic plox.

FG15:
The total damage of Legolas Hawk Strike is the same as it was before. When it is used at an area where there are really much enemies, it can even be higher.
Yes, the damage to the first target was removed, but now it can hit up to 4 additional targets, making it much more useful against spam.

Elite KryPtik:
Agree with Odysseus' points about lego and ram riders, but those are different topics.

Regarding Mordor, I also agree that the trample damage has been nerfed far too heavily, I find it much more useful to just dismount and use them in combat now. Especially against Angmar, who I can say with utter surety Mordor has no chance against if the Angmar is played well. Even just spam wise, Angmar can win, discarding heroes, due to how weak the orcs of Mordor now are (something I was against nerfing since it was first suggested, due to this exact reason) and because of the incredibly slow build speed. Now that their damage has been nerfed, I think the build speed should be sped up a bit. Even trolls can't do anything because of Carn Dum Pikes, or Hillmen spam at the beginning.

I have sort of a radical idea here, but instead of linking the Nazgul to Sauron, can we just have them level up by default? This would help Mordor's balance a lot, because the Nazgul linking to Sauron is such a serious handicap. I think the Sauron system is cool, but its just a gimmick that kind of hampers gameplay in my view.

Hamanathnath:

--- Zitat von: Skeeverboy am 18. Apr 2016, 19:44 ---
--- Zitat ---All of the Units you just listed are incredibly easily countered by 2 or 3 groups of Carn Dum Pikes
--- Ende Zitat ---
A Nazgûl on a horse too, so I don't know why do you think that it would be better as the units I said^^

--- Ende Zitat ---
Oh yeah sorry.  I forgot that I wasn't arguing about Angmar.  Yes, you are right, those units are better at killing Archers.  But still Just because those units can, I don't think that Nazgul should be weak at trampling.  The nerf just seems like too much to me.

Hamanathnath:
I got some More-dor Balance problems to talk about  ;) ;) ;) (yes, I know that pun was bad)

So people wanted to see how Mordor played against the already existing factions after the numerous nerfs they received, so I have come to talk about another broken match up: Mordor vs Rohan.

Mordor can't do anything against a Rohan who get an Exile Camp as early as possible, at least on decently small maps.  The bigger the map, the more chance Mordor has.  But let's say the matchup is on Fords of Isen 2, which is one of the most common 1v1 maps.  If Rohan gets Merry, makes the Exile camp while the Troll is still alive, and Draw the Troll away with Merry into his peasants to kill it, Rohan can get Exiles out incredibly quickly, which Mordor has currently no counters too.  The orcs aren't Strong Enough to rush the Exile Camp and Destroy it before it is made. Rushing for Orc Pikes makes the Peasants + Merry beat the orcs because of the Buff from the Exile Camp, as well as Serverly hurt Mordor's Economy.  And Rushing Trolls make Mordor's economy pretty much non-existent, takes too long to preform, and can be stopped by 1 Farmhand Battalion. 

This problem also applies to maps like Buckland in a 2v2 situation.  And once preformed, it gives Rohan all the map control they need to win the game. 

Now this is a tricky problem to fix the way I see it, though I personally think that the Exile Camp should cost 600 instead of 500.  And I also think Orc Pikes either need to be made Cheaper, or made Stronger, because they are the Worst pikemen unit in the game as far as I'm aware, and the still cost more then Farmhands (with no discount).

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