[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
-DJANGO-:
--- Zitat von: Elite KryPtik am 12. Mai 2016, 18:16 ---able to trample 1 full battalion of orcs or troop equivalent before slowing down.
--- Ende Zitat ---
- totally disagree with that. As I said above, Battle Wagons already slow down a bit. Even retreating they get stucked a bit with enemy units.
I think we all agree that they should cost more CP.
In my opinion Battle Wagons should rather die quicker against pikes, like in previous versions. As Elendil stated they can rush through a hole Batallion of Pikes without dying :o. It should not be like this, that you need to upgrade your pikes so that they can onehit Wagons. Keep in mind their Handling.
Rather then a Trample Slow Down I would just reduce their Trample Damage (Reason for the Change we all agree i think: The Low Cost < Great Performance especially their Healing/Leadership abilities). So they should still be able to onehit normal orcs or similar units. Other units, archers should get good damage but no onehit. Always keep in mind the Barrel.
Odysseus:
Apologies, I got a little irked and typed something I should probably not have.
I was just thinking of the olden BFME II days, where Dwarves dominated the competitive scene simply by rushing Battlewagons and ''abusing'' the tunnel system.
Anyway, Haman, as you said, I use the same setup with the Dwarves. One mine in the Base, the rest Stonemaisons, incredibly useful.
Thusfar, as Django has mentioned, a CP increase is something we have reached a consensus on. That is good. Otherwise, I think that we should first wait for the next patch to hit, since it is going to introduce another batch of changes to the Battlewagons. From there, we could again discuss the necessary tweaks to the Battlewagon.
How does that sound, gentlemen?
Odysseus:
Dude, the patch has been out for like what, a couple of hours? Calm down. I reported the Carn-Dûm pikemen issue, which is obviously a bug.
About the Battlewagon, it can now completely kill a Carn-Dûm Ranger squad in two trampling strafes, which nets it an instant level 3-4. Its trample damage has been increased by 50%, which is a massive buff, giving your opponent less time to react with pikes. Also, its role has changed a bit, and I think the changes are good for a non-cavalry faction. The Battlewagon is tanky and slower, and the oil cask now does more damage too, if I am not mistaken. Instead of trolling your opponent with near infinite trample, you actually have to be more selective with your trample. It's similar to a Mordor Troll at the moment, which is interesting.
It's not like they received only nerfs, you are overreacting. I think adapting to the changes is the most important thing here.
The powerful support functions are now tied to the Forge, which I think is appropriate. The only thing I am not certain of is the pricing of all the upgrades and the Battlewagon itself. This needs to be narrowed down more perhaps.
Walküre:
Draco, it's against the rules posting three consecutive comments within 24 hours. If you want to add something, you should simply use the edit function.
Deleted the posts and edited your main one.
Odysseus:
I...umm..what? Draco, are you okay? Are you still mad or not? I can't tell.
Furthermore, you know that you are breaking the forum rules by triple posting in short sequence. It is not allowed, and I'm afraid Walk will have to be decisive here.
We'll see what the others think about the changes.
Edit: See, Walk ninja'ed me.
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