[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Draco100000:
Just removed my messages i have to test this out a lot before make a proper post sorry to everyone. I just like too much dwarves and that nerf made me mad i have to play with them many times and then make a fair and well wrote post. Again so sry.
Odysseus:
We know that you are very passionate about the Dwarves, Draco. You are hereby forgiven, no bad blood is there between us! Just think clearly before you post your approval or disapproval, and when you do, your chances to convince the team of your plight are the highest with a well-written post, bereft of clouded judgement. It will also help you prevent this little burst of ''negative emotion'' from happening in the future :).
That said, your opinion is important. The Battlewagon changes are likely not set in stone yet. With these changes, extensive testing is quite obviously required. Get as many games as you can, and post the replays of notable ones, if you will.
For now, however, I think it is important that we also have the opinion of the community and the other testers.
I hope you can live with my answer.
Yours truly,
Odysseus.
Hamanathnath:
The Flood Gates are opening. :) Expect multiple posts about balance.
Battlewagons, in my opinion, are in a much better spot. I really like the changes made to them. Though there are some problems I have with them.
1. The Archer Upgrade is really bad. The cost of it makes it pretty much pointless to ever buy, because the Archers themselves damage is patheticly low, especially for Ered Luin. The damage of Erebor and Iron Hills archer upgrade is slightly better, but still not enough to really do anything. I would suggest that the upgrade price be halved, so 200 instead of 400, and the archers deal slightly more damage.
2. The standing attack does a lot of damage to units, but it is really pathetic on buildings. Now I realize most cavalry is weak against buildings until upgraded, but they still do more damage then Battlewagons do for a lower price, so I think they should do more damage to buildings.
Other then that, they really seem to be in a very good spot, though I will admit more testing should be done for them.
Also, Ram Riders seem to be in a much better spot, so maybe people will start allowing them in Competative matches :P
Odysseus:
1. I did some fiddling with this myself and I will have to agree. I think bringing the other upgrades into line was good, but the ranged upgrade was probably overnerfed. The Battlewagon is more expensive, and it is not always to opt for the Dwarven Lumbermill, since the majority of people prefer cheaper upgrades for their Dwarves. If you opt to not use the lumbermill, you'll always be paying that 600 +400 for the ranged upgrade, which is a whopping 1000.
Honestly, in its current state, the ranged upgrade probably needs a ROF increase, or could go even lower than 200, to 100 maybe.
Edit: Strange, it seems I was mistaken. The changelog says the cost was reduced to 200 and would require Elite Equipment, for the ranged upgrade. I am confused now. I have to verify.
2. Furthermore, I want to divert your attention to this topic:
https://modding-union.com/index.php/topic,32074.0.html
I think the Battlewagon is in a perfect state now, to actually go through with what Dain suggested in this very elaborate thread some time ago. It only needs to be adjusted to the current gameplay of the Dwarven Realms, and I think we're all set and good to go!
Hamanathnath:
Yes, it does seem the Ranged Upgrade cost decrease was not applied. I will report it.
Though I would still like an increase in damage to the Archers on the Battlewagon. Considering how weak they are, 200 might still be too much.
I think perfecting the Battlewagon should be in one of the bigger updates, because obviously if we go with the designs given by Dain, it would take a lot of work. But I really like those designs.
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