[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Balance Discussion
Odysseus:
Yep, I still think the leadership switch was detrimental to both realms, besides Ered Luin outshining both drastically. The Leadership was pivotal for giving some versatility to the faction's roster, but now both realms are niche and too situational.
Sawman:
The thing is in my group of friends we ban Ered Luin because its basically a free win and its not much fun for anyone, but in the current patch there is zero reason to pick Erebor ever, if you ban Ered Luin just because they are that bad.
I'd say Iron Hills is border line broken right now, if they had better hero's they would be about just as bad as Ered Luin because right now all they have for useful hero's are Dain(it'd be nice if he had a full ability roster) Thorin the III which is arguably the best hero killer right now( the only better one is Erebor's Thorin) and Narin to some extent the rest are pretty bad but that's it. On the other hand all of Ered Luin's hero's are good, Dwalin not so much but that's it and they both have good units to back up these hero's. Erebor does have good hero's don't get me wrong but they don't have the unit support the others do
Just a little side note Dwarves rely on Guardians for most of the game and they all have a unique upgrade, but here's my problem with it Erebor's is pretty bad compared to the others and also considering that there is no point to getting it on more than one group of units. If this could be changed to just give a straight armor buff 20-25% it might then reach the level of the other two
calixoxx:
The focus should be on nerfing Ered Luin's speed slightly, nerfing Thorin Oakenshield's armor OR health. Erebor needs an axethrower debuff to unupgraded units AND structures with a Thorin III debuff on most stats. Erebor also needs a slight armor buff on basic infantry. Iron Hills need an armor debuff. It doesn't matter how slow or weak the units are to structures if nothing can kill them. If you get 3-4 fully upgraded guardian units into someones base, it's over for you most of the time.
Like I said before, each faction has a broken element to them that make them OP in the right circumstances. Erebor just has a bigger weakness than the rest. It doesn't change the fact that their axethrowers are too strong on practically everything.
ChocoboKnight88:
I feel that the Iron Hills Infantry need a MILD speed buff. Last game I played, I had a battalion of Iron Hills Guardians closely chasing a Mordor Catapult to the other side of the map. They couldn't even stand to do damage to it until the catapult stopped moving.
They really need to be SLIGHTLY faster than the catapult because it was a rather frustrating thing to watch. By no means should their speed completely match the Mordor Catapult.
For example, Let's say the catapult had a speed of... 2.00. I would suggest making the Iron Hills Guardians 2.10. Enough to giving them a chance of maybe catching Scrawny Orcs pushing a big catapult.
kreso:
Hi few things who are, in my opinion, op:
1. Axe throwers in Erebor, no need to deal more dmg to structures, there are 2 units to do it so. Pikes and guardians are good structures destroyer. Reason why they are op is why they have too big range and focused attacks(I mean every single units of battalion can attack at once) and there is armor reduced by Guardians it is to op.
2. Erebors battle wagon equiped with axe thrower can kite. So one battle wagon against 3 battalions of pikes who should counter them, wagon still can win. So hard to counter it, only way is to have faster carvalry but that is the case buff from exile camp and Imladris cav bonus movement speed by thier skill.
3.Ered Luin movements passive of units is too big. (no need explanation, it is obvious)
4. Thorin 3 is too op. (hope u dont need explanation)
All of this things in global are balanced, because Erebor have weak defensive and mobile stats, but have offensive stuff. Better make Erebor Guardians, 10% armor reduction instead od 15%, but give them more base damage or something like that. Axe throwers, you could make them lower range but add them bonus dmg to monster(they need too much for killing one troll). Make battle wagons more slower but less tremple slowdown. Nerf stats of Thorin III or make him cost more.
Regards!
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