Alright, I think it is time we discuss some Khazad-Dûm veterans. These guys, right here, are the definition of tanky. They can survive the army of the dead when levelled a bit, and if you can do that, you can just about survive anything. I watched a couple of replays and did some 1v1 tests with them in WB, and well, they are quite insane. What's worse is that there is no limit on them. All other factions have a limit on their heroic units, except Dwarves. Dwarves have the best infantry army in the game, so why exactly are these guys not limited? I am genuinely curious.
Also, I believe the veterans are easily the hardest heroic unit to defeat in straight combat. Pair that with the amazing support Dwarves have via their heroes and well, you get an (near) unstoppable juggernaut. I am quite aware that, to let it go that far in a game, is bringing it upon yourself, but as I had explained some months ago, all armies should have equal chances at winning in all stages of a game/match, incorporating their own unique strengths and weaknesses. Furthermore, in team games (Only concerned about 2v2 myself, but also applies to 3v3/4v4), this kind of stage is in my opinion inevitable, especially in higher level play games. The match will take long, and Dwarves will indubitably be able to field Khazad-Dûm veterans, if in the hands of at least a semi-competent player. Harassing becomes really hard after that as well, since you have to manage on multiple fronts.
What are your thoughts about them? Too strong? Too long to field? Too weak? Anything else?
I am writing a suggestion thread at the moment concerning the veterans, and I am looking forward to see your thoughts as well. I am not sure what tweaks will be given to them with their new design being introduced in 4.3, but I believe it is still worth discussing.
Furthermore, I wanted to ask what people think about the Dwarven Last Stand passive, besides the experience bug. Is 5 seconds okay? Too long? Too short?
In my opinion, it is slightly too long. I would make it 3 or 4 seconds. You see this a lot in MOBAs in fact. Fighting after death, especially on all units, is extremely powerful and useful. Especially in these MOBA games, which most have E-sport status mind you, these kind of passives or buffs only last a really short duration: 3-4 seconds on average.
You may ask yourself, ''but Odysseus, only 1-2 seconds? That will barely make a difference.'' At first perhaps, but it is just like the Uruk-hai Steelworks research buffs, which essentially are very small, but apply to each and every uruk-hai, except heroes. The same goes for the Dwarves, except they are naturally tankier. This creates a massive cumulative effect. I believe it could use a really small nerf.
Tell me what you think!
Kind regards.