[en] Edain Mod > [Edain] Dwarven Suggestions

should durin get forefathers ability from hs 3.3 summons old dwarves like thor

<< < (3/5) > >>

korner:
It is technically not possible to implement different spells for the different dwarven realms in the spellbook

Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.

If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!

If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.

Otherwise: I´m against implementing those dead dwarven heroes into the game.

The_Necromancer0:

--- Zitat von: korner am  1. Nov 2015, 08:57 ---It is technically not possible to implement different spells for the different dwarven realms in the spellbook

Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.

If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!

If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.

Otherwise: I´m against implementing those dead dwarven heroes into the game.

--- Ende Zitat ---

Sums it up

Aule the creator:

--- Zitat von: The_Necromancer0 am  1. Nov 2015, 09:14 ---
--- Zitat von: korner am  1. Nov 2015, 08:57 ---It is technically not possible to implement different spells for the different dwarven realms in the spellbook

Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.

If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!

If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.

Otherwise: I´m against implementing those dead dwarven heroes into the game.

--- Ende Zitat ---

Sums it up


--- Ende Zitat ---

i dont know how to put them on a map do you mind telling me how and im not quite sure i can make them like the edain team  and it not just thror and thrain its 2 for every faction of the dwarves only the edain team can make this happen i want to see thror in king armor next to king dain and durin is ring hero he should be able to bring them back that ring has godly powers these heroes need part in this game if they make hero sub mod amazing imagine in the legit game and the nice artwork i want there abilities to be legit

Aule the creator:
all these heroes can have one ability and they dont have to be on the battlefield permanently even tho that would be nice cause you know its not that easy to find the ring especially with dwarves cause they slow and {gollum use ability to conceal and run ) but yeah i think youll be able to show the difference of the dwarven realms like some of the abilities you guys used in the campaign were perfect like thrain with charge and thror with invulnerability even tho he gets his head choped and gror and nain i think nain father of dain should ride a boar as well and summon bad ass boar riders

korner:
- download FinalBig

- open the _edain_data.big

- navigate to "data/ini/campaigns/common/livingworldstartingunits.inc

- rename the file to ".... .ini" so you can work on it

- navigate to the section "Dwarven starting armies"

- add the heroes you want for example like this:

--- Code: ---//-------------------------------------------------------------------------------------------------
// Dwarven starting armies
//-------------------------------------------------------------------------------------------------

LivingWorldPlayerArmy
    Name = DwarvenThorinArmy
    DisplayNameTag = LWA:DwarvesHeroArmy
    ArmyEntry
        ThingTemplate = DwarvenThorinIII
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = DainPlayerArmy
    DisplayNameTag = LWA:DwarvesHeroArmy   
    ArmyEntry
        ThingTemplate = DwarvenDainErebor
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = GloinPlayerArmy
    DisplayNameTag = LWA:DwarvesHeroArmy   
    ArmyEntry
        ThingTemplate = DwarvenGloin_mod
        Quantity = 1
    End[b]
    ArmyEntry
        ThingTemplate = DwarvenDurin
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenThrain
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenThror
        Quantity = 1
    End
End[/b]

LivingWorldPlayerArmy
    Name = CaptainofDalePlayerArmy
    DisplayNameTag = LWA:DwarvesHeroArmy   
    ArmyEntry
        ThingTemplate = DwarvenBrand
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = Dwarven_StartingArmy
    DisplayNameTag = LWA:DwarvesGarrison
    ArmyEntry
        ThingTemplate = DwarvenPhalanxLangbärteHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenAxeThrowerHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenBattleWagon
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = Eisenberge_StartingArmy
    DisplayNameTag = LWA:DwarvesGarrison
    ArmyEntry
        ThingTemplate = DwarvenPhalanxFeuerbärteHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenBowHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenSchlächterHorde
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = EredLuin_StartingArmy
    DisplayNameTag = LWA:DwarvesGarrison
    ArmyEntry
        ThingTemplate = DwarvenPhalanxBreitschulternHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenCrossbowHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenEreborGuardianHorde
        Quantity = 1
    End
End

LivingWorldPlayerArmy
    Name = Thal_StartingArmy
    DisplayNameTag = LWA:DwarvesGarrison
    ArmyEntry
        ThingTemplate = DwarvenThalSwordmanHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenThalBowmanHorde
        Quantity = 1
    End
    ArmyEntry
        ThingTemplate = DwarvenThalPikemanHorde
        Quantity = 1
    End
End
--- Ende Code ---

- rename the file as ".... .inc" when you are done!

- save it

- maybe you shoul save the original file somewhere else so that you can replace it in case something is not working

now you will have Durin, Thor and Thrain in every War of the Ring campaign when you choose dwarves.
This can be done with every unit/ hero in the game, you just need to find his defined name. You can add Mumakils, Sauron, whatever you want into every faction you want.

Have fun!

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln