[en] Edain Mod > [Edain] Dwarven Suggestions
should durin get forefathers ability from hs 3.3 summons old dwarves like thor
korner:
It is technically not possible to implement different spells for the different dwarven realms in the spellbook
Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.
If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!
If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.
Otherwise: I´m against implementing those dead dwarven heroes into the game.
The_Necromancer0:
--- Zitat von: korner am 1. Nov 2015, 08:57 ---It is technically not possible to implement different spells for the different dwarven realms in the spellbook
Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.
If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!
If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.
Otherwise: I´m against implementing those dead dwarven heroes into the game.
--- Ende Zitat ---
Sums it up
Aule the creator:
--- Zitat von: The_Necromancer0 am 1. Nov 2015, 09:14 ---
--- Zitat von: korner am 1. Nov 2015, 08:57 ---It is technically not possible to implement different spells for the different dwarven realms in the spellbook
Durin is said to be reborn along the dwarves now and then, apart from him the dwarves die and stay dead. There is no possibility for them to be resurrected.
If you like Thror and Thrain so much, just implement them in a map you like playing, it´s actually quite easy. They are already in the game data, only need to use them.
Even more easy is adding them as starting units in a war of the ring mode game. You can use them in every real time battle yo play in that mode!
If the (re)implementation of the campaign takes long time (I guess so), maybe one could build a special map with a setting at Erebor before Smaugs attack. That would have Thror and Thrain in the game.
Otherwise: I´m against implementing those dead dwarven heroes into the game.
--- Ende Zitat ---
Sums it up
--- Ende Zitat ---
i dont know how to put them on a map do you mind telling me how and im not quite sure i can make them like the edain team and it not just thror and thrain its 2 for every faction of the dwarves only the edain team can make this happen i want to see thror in king armor next to king dain and durin is ring hero he should be able to bring them back that ring has godly powers these heroes need part in this game if they make hero sub mod amazing imagine in the legit game and the nice artwork i want there abilities to be legit
Aule the creator:
all these heroes can have one ability and they dont have to be on the battlefield permanently even tho that would be nice cause you know its not that easy to find the ring especially with dwarves cause they slow and {gollum use ability to conceal and run ) but yeah i think youll be able to show the difference of the dwarven realms like some of the abilities you guys used in the campaign were perfect like thrain with charge and thror with invulnerability even tho he gets his head choped and gror and nain i think nain father of dain should ride a boar as well and summon bad ass boar riders
korner:
- download FinalBig
- open the _edain_data.big
- navigate to "data/ini/campaigns/common/livingworldstartingunits.inc
- rename the file to ".... .ini" so you can work on it
- navigate to the section "Dwarven starting armies"
- add the heroes you want for example like this:
--- Code: ---//-------------------------------------------------------------------------------------------------
// Dwarven starting armies
//-------------------------------------------------------------------------------------------------
LivingWorldPlayerArmy
Name = DwarvenThorinArmy
DisplayNameTag = LWA:DwarvesHeroArmy
ArmyEntry
ThingTemplate = DwarvenThorinIII
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = DainPlayerArmy
DisplayNameTag = LWA:DwarvesHeroArmy
ArmyEntry
ThingTemplate = DwarvenDainErebor
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = GloinPlayerArmy
DisplayNameTag = LWA:DwarvesHeroArmy
ArmyEntry
ThingTemplate = DwarvenGloin_mod
Quantity = 1
End[b]
ArmyEntry
ThingTemplate = DwarvenDurin
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenThrain
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenThror
Quantity = 1
End
End[/b]
LivingWorldPlayerArmy
Name = CaptainofDalePlayerArmy
DisplayNameTag = LWA:DwarvesHeroArmy
ArmyEntry
ThingTemplate = DwarvenBrand
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = Dwarven_StartingArmy
DisplayNameTag = LWA:DwarvesGarrison
ArmyEntry
ThingTemplate = DwarvenPhalanxLangbärteHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenAxeThrowerHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenBattleWagon
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = Eisenberge_StartingArmy
DisplayNameTag = LWA:DwarvesGarrison
ArmyEntry
ThingTemplate = DwarvenPhalanxFeuerbärteHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenBowHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenSchlächterHorde
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = EredLuin_StartingArmy
DisplayNameTag = LWA:DwarvesGarrison
ArmyEntry
ThingTemplate = DwarvenPhalanxBreitschulternHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenCrossbowHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenEreborGuardianHorde
Quantity = 1
End
End
LivingWorldPlayerArmy
Name = Thal_StartingArmy
DisplayNameTag = LWA:DwarvesGarrison
ArmyEntry
ThingTemplate = DwarvenThalSwordmanHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenThalBowmanHorde
Quantity = 1
End
ArmyEntry
ThingTemplate = DwarvenThalPikemanHorde
Quantity = 1
End
End
--- Ende Code ---
- rename the file as ".... .inc" when you are done!
- save it
- maybe you shoul save the original file somewhere else so that you can replace it in case something is not working
now you will have Durin, Thor and Thrain in every War of the Ring campaign when you choose dwarves.
This can be done with every unit/ hero in the game, you just need to find his defined name. You can add Mumakils, Sauron, whatever you want into every faction you want.
Have fun!
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln