Hi guys, been monitoring the thread from the start and havn't had to really say anything because ive agreed with everything so far , I know its in edain's creators hands now but on the note of 2 animals pulling the chariot, It does look like its possible, I found an ancient mod which had these easterling chariots that had 2 horses so im sure edain team would be able to figure it out (sorry if its already been found possible)
Thank you man for trying to help us with this suggestion.
Very kind of you.
The main problem, why a chariot with more than one animal isn't possible is the animation. There aren't any animaitons in the mod, for battlewagons with more than one animal. There are three possible ways to solve this.
1. Create a whole new animation set.
This is an enormous amount of work, and so really unlikely that it will happen.
2. Using submodels or contained objects.
In this case they are basically three different objects, the battlewagon and the animals, which are just linked together. The problem here is, that the animal has to stay always on the same position and can't move a little bit to the left or right. Therefore the model will look really static.
We tried this when creating Radagast's sledge and it didn't look good. I guess in the picture above, the same trick is used.
I can't say it for sure, but it would probably mean that some of the existing animations for the battlewagon couldn't be used anymore. Also, it might give problems with the upgrades of the battlewagon as well.
3. Using a horde, where the animals can move independendly.
This we used for Radagast. Therefore the rabbits can move freely, but there aren't any ropes inbetween. Also this wouldn't work with the battlewagon upgrades.
Thank FG for detailed explanation.
Concerning all of that issues with different "solutions", I think it is the best for now to keep one animal. After all, animation and model changing could always be done in some far future by team or someone else who find time and will to create new set of animation for second animal. That is mainly correlated with "consistency" of this proposal and "weight" of new suggested chariot look.
For now I think we could "close one eye" concerning that "consistency" problem and just focus on polishing of look and new abilities etc.
I think that final polishing concerning second animal and creation of new animation set could be done later. Step by step.
Personaly if possible to implement solution 3, I wouldn't like to see that. Two goats without visual physical link with chariots, and probably there will be some movement animation bugs which already exist with Radagast form (Rabits moving randomly direction of moving while Radagast casts spells etc).
Same for solution 2, static animals, that would probably reduce our experience concerning this unit and play in general.
From my view new set should be done in some future, simply not to rush with it in my opinion, expecially now when this is demo version and we are expecting new factions and with them probably a lot of more important stuff to work on.
well be clear i dont have a problem if the team uses one animal i just want to see other design on the chariots and the animals if possible some crossbow upgrades for Iron Heels and something different for the other chariots.
I agree with you Gray.
Best regards,
CragLord