[en] Edain Mod > [Edain] Dwarven Suggestions
Battlewagons Improvements
Gandalf The Gray:
i think it should do a small area dmg to horses to
LordDainIronfoot:
Small Are DMG to Infantry should be enough and if we give same to Cavalry the Chariots will become way to OP my friend! :-)
Elite KryPtik:
It wouldn't make any sense to have the wheel spikes deal damage to horses, they are an anti-infantry weapon. Cavalry can't trample other cavalry :P
I would agree to have it be a very moderate area damage, just very small to each side.
Garlodur:
Sure, from a strategic point of view that makes sense, but game-wise it is a bit strange to have the AoE damage stop when it runs through cavalry.
Which leads me to the point of asking whether it is even possible to add such an effect to a MOVING Chariot, as very few units have the ability to attack while walking.
In that case, I would propose that the model for the chariot be made with a bit of 'empty space' on the sides of the Wheel Blades because this will represent the area damage the wheels do.
LordDainIronfoot:
Well it is logical for the Chariot to have that Small Area DMG! :-)
About the Cavalry,well the Chariots are never meant to fight against Cavalry because Cavalry can simply avoid it and escape with ease,plus in Game the Chariots are weak.against Cavalry so I do not see why someone should uae it! :-)
Thats why I think that Area DMG against Infantry is just fine! :-)
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