[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
Gandalf7000:
--- Zitat von: DieWalküre am 5. Feb 2017, 14:59 ---My heart bleeds, but I nonetheless agree :D
Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.
But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?
Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
--- Ende Zitat ---
Yes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.
Julio229:
--- Zitat von: DieWalküre am 5. Feb 2017, 14:59 ---My heart bleeds, but I nonetheless agree :D
Given that we're in front of a supposedly royal guard, I couldn't see any defect, were they to acquire a, let's say, higher status (a similar case compared to the Guardians of Caras Galadhon). Under this perspective, Palace Guards might be given an additional unique feature, beside the already-existent one.
But I would like to address another point, even if it's just a very vague hint: if Palace Guards are to be limited, wouldn't this be a proper occasion to give Mirkwood the possibility to recruit a lesser version of them? Namely, the common (regular) lancers we see in BOTFA. Yes, in doing so, Lothlórien would dispose of three lancer-type units (of which one is heroic), but the favourable argument could rely on the fact that Lórien and Mirkwood do have separate roles in the game, and they represent two different realms. This choice would grant the Woodland Realm a bit more importance and uniqueness, along with sticking more loyally to the cinematographic atmosphere. Also, we could regard this addition as a possible means via which we might placate the hunger of some users to have Mirkwood as an independent faction (given that the main reason frequently consists of them desiring the subfaction to be more prominent). What do you think?
Obviously, the latter argument is not really the best approach to develop this proposal, nor would I ever alter my convictions due to those poor grievances (an independent Mirkwood). Just see it as a general topic: making Mirkwood more relevant (if it really deserves such treatment).
--- Ende Zitat ---
I support this idea, if the Palace Guards are made Heroic units!
Walküre:
--- Zitat von: Gandalf7000 am 5. Feb 2017, 15:43 ---Yes I agree. Actually I thought of suggesting Mirkwood pikemen to be recruitable but since the Team repeatedly rejected this idea i didn't suggest that.
--- Ende Zitat ---
I remember that kind of proposals. Their refusal was probably justified by the fact that Palace Guards are already supposed to serve as regular lancers in the game. Yet, if they are to become heroic units, that changes quite a lot in terms of gameplay. Adding to my previous suggestion, in order to have real heroic troops, what if Palace Guards were able to toggle between spears and swords? Only in this way could they function as versatile royal guards, as it's shown in DOS.
Gandalf7000:
--- Zitat von: DieWalküre am 5. Feb 2017, 16:07 ---
what if Palace Guards were able to toggle between spears and swords? Only in this way could they function as versatile royal guards, as it's shown in DOS.
--- Ende Zitat ---
Oh, that would be good.
Walküre:
Just to add to the flow of the discussion: even if Palace Guards are to hypothetically acquire the status of a heroic unit, the implementation of the regular lancers from BOTFA would probably give the faction too many means to counter cavalry, and that's something we ought to avoid.
Therefore, another alternative I personally envisaged could be the very removal of Lórien pikemen, the inclusion of Mirkwood lancers as the regular anti-cavalry unit of the faction and the considerable broadening of Palace Guards' role as iconic royal guards. Referring to the latter case, the new royal guard could consist of 5/10 units per battalion (with the maximum of three battalions permitted) and shall be given the possibility to toggle weapons; not only would they thus be made more relevant in the game (more unique), but their overall activity would have much wider spaces of action at hand. About the removal of Lórien pikemen, this is certainly a quite radical of a proposal, but there are some positive arguments which we may bring at the common attention.
First of all, I have no knowledge whether the lore gives clear information about this, I have personally never viewed those pikemen as something so much proper for Lothlórien (the specific faction); I feel their addition was more an obligated choice for balance-related reasons. In my own opinion, the legitimate core of Lothlórien's infantry/archery are the regular border guards from BFME2 and the versatile Galadhrim; that's the main conceptual focus. Following the above-mentioned suggestions, Mirkwood only will then have the hegemony of anti-cavalry countering, ending up being much more differentiated and with a broader role as a subfaction. Obviously, Lórien would consequently be subjected to many threats by riders in the early stage, yet that might be seen as a possible strategic risk in equal terms.
As an additional defence at the beginning of the game, we could consider the early-defence role that Woodsmen are endowed with according to Fredius' proposal. However, I'm perfectly conscious that all these ideas I hitherto addressed rely on very what-if premises and, most importantly, on a concept about which the Edain Team has not expressed itself yet. But I nonetheless wanted to create a common ground for a possible significant overhaul, and I hope we shall head thither.
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