[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
Walküre:
--- Zitat von: kmogon am 8. Feb 2017, 00:21 ---Och, it's beautifull how from simple "hey why palace guards can't be heroic units" can bring very interesting idea which can provide more balance to this unique faction.
--- Ende Zitat ---
The joy of forum activity and ever-changing debates :P
I don't think it would be useful to open a poll. I would rather opt for establishing an own new thread, putting the topic forward and submitting it to everyone's judgement. I shall obviously connect the arguments and the general reasoning with the major concepts I referred to above. If you support the proposal, just forward your thoughts via a comment. Needless to say, feel free to propose other alternatives or to continue the discussion there.
Just to clarify, I'm not trying to avoid polls, but the matters involved are quite specific in themselves and the options of the survey I should present might be several: removing Lórien pikemen, the new overall role of the Beorning Homestead, the implementation of Mirkwood's common lancers, Palace Guards as limited and versatile heroic units and the other combinations. Too many choices would result in a very dispersive of an outcome. I thus don't find the prospect of a poll very apt in this situation.
Garlodur:
I will share my secondary thoughts on Fredius's Woodmen proposal here:
--- Zitat von: Garlodur am 11. Feb 2017, 11:13 ---
With the suggestion of turning Mirkwood Palace Guards into heroic units, I started thinking about the possible implications on the Lothlórien faction. I realised that without affecting the core of the faction too much, leaving it very much as it's current concept, the amount of units the faction can dispose of does not have to change. Let me explain.
Step 1) The Lórien Pikemen are removed. They are not useful due to their low armour values: this makes them vulnerable against constant cavalry assaults, or to any other type of unit in direct combat. They only have speed in their favour, but in the mid-game this is replaced with the superiority of Mirkwood units, especially the Palace Guard in dealing with cavalry extremely well and infantry reasonably well. The removal makes space for a new anti-cavalry unit, namely your Woodmen of the Anduin Vales
Step 2) The Woodmen of the Anduin Vales are introduced in the Beorninger Hut. They form the early and mid-game option against cavalry charges, which have become even more of a weakness for Lórien. They will carry spears and will get an ability that emphasises their role in defending their own home grounds as well as now protecting Lórien's borders.
Step 3) The Mirkwood Palace Guard is turned into a heroic unit battalion. In the Mirkwood subfaction there is no need for another anti-cavalry unit (such as would be introduced as Mirkwood Spearmen). As of now there exist also the Elkriders who have an ability that makes them very efficient against cavalry charges. It will make the Mirkwood more necessary in Lórien's gameplay but I believe this is for good strategical balance and challenge, because it makes its general weakness against cavalry harder to neutralise. I will elaborate more on the Palace Guard's abilities in their own topic (of Suggestions).
--- Ende Zitat ---
In this suggestion we only need to find a way of making the Palace Guard interesting as a heroic unit, especially through abilities. A simple weapon toggle should be a level 1 ability, but we should debate the presence of their current ability.
--- Zitat ---Defenders of Mirkwood - The Palace Guards are the elite defenders of Mirkwood and can turn enemy momentum against them. Any time a Palace Guard is trampled, all other nearby Palace Guards gain +50% armor, damage, and slow any additional enemy trampling 50% faster for 30 seconds.
--- Ende Zitat ---
I suggest this ability be unlocked at level 3 for instance, and the effects to be scaled over multiple levels (3,5,7) in order to make it more balanced.
In my opinion a third ability is need so necessary, many heroic units only dispose of two abilities, and with good reason Lórien has many strong late game units already (Ents, Beornings, Minstrels, Caras Galadhon Guardians).
I am very much willing to further this debate, it looks promising.
Walküre:
The topic we recently discussed has now an own thread. Feedback, contributions, pledges in favour or against that concern these matters had better be forwarded there.
Gandalf7000:
A small suggestion to rename Elven Wood spellbook power to "Blessing of Yavanna" to better tie that with the Valar. (same as it was done for Cirdans' ability)
AulëTheSmith:
--- Zitat von: Gandalf7000 am 29. Jan 2018, 20:27 ---A small suggestion to rename Elven Wood spellbook power to "Blessing of Yavanna" to better tie that with the Valar. (same as it was done for Cirdans' ability)
--- Ende Zitat ---
How could I ever say no to this suggestion ? :D
Btw, she's the mothers of ents and growing things. I think it is a fitting proposal. it's a yes for me ;)
Don't know what is the current state of Lorien spellbook but a name and eventually a different palantir should be easier to change in every step ;)
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln