[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
Walküre:
--- Zitat von: Darkslayer am 25. Nov 2015, 20:48 ---I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.
--- Ende Zitat ---
Hi.
This topic (Mirkwood as an independent faction) has already been proposed and debated both here and on ModDB.
Although theoretically possible, it won't be for a couple of reasons, concerning the lore and, mainly, the gameplay.
This is a comment of mine on ModDB about this suggestion :)
--- Zitat ---It could certainly be done, but, concerning the Edain Mod's system and inner structure, there aren't the right 'premises'.
I'm mainly referring to the number of each faction's heroes, units, spells, and models of the basic structures.
Also, it would be quite unfair and problematic having three different factions for the Elves, when we surely know that the Elves are severely diminishing in the late Third Age and thus are a minority among all the other races.
Not even a possible 'switching' system convinces me very much, as there would be heroes, spells, tools and other elements of a different realm in another realm, without so much coherence (a proper differentiation); otherwise, we could also include Rivendell in a possible switching system, and mash all the Elves together in one faction...
Furthermore, it's true that in the late Third Age Lothlórien and Mirkwood are almost completely isolated and represent two distinct different realms, but, apart from Galadriel, we are still talking about a common Elven kin, the Woodland Elves, among which (the composition obviously changes in the respective factions) we can define the Sindar, the Nandor and the Avari.
Also, both Celeborn and Thranduil are Sindarin Princes/Royals :)
--- Ende Zitat ---
Darkslayer:
--- Zitat von: DieWalküre am 27. Nov 2015, 00:13 ---
--- Zitat von: Darkslayer am 25. Nov 2015, 20:48 ---I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.
--- Ende Zitat ---
Hi.
This topic (Mirkwood as an independent faction) has already been proposed and debated both here and on ModDB.
Although theoretically possible, it won't be for a couple of reasons, concerning the lore and, mainly, the gameplay.
This is a comment of mine on ModDB about this suggestion :)
--- Zitat ---It could certainly be done, but, concerning the Edain Mod's system and inner structure, there aren't the right 'premises'.
I'm mainly referring to the number of each faction's heroes, units, spells, and models of the basic structures.
Also, it would be quite unfair and problematic having three different factions for the Elves, when we surely know that the Elves are severely diminishing in the late Third Age and thus are a minority among all the other races.
Not even a possible 'switching' system convinces me very much, as there would be heroes, spells, tools and other elements of a different realm in another realm, without so much coherence (a proper differentiation); otherwise, we could also include Rivendell in a possible switching system, and mash all the Elves together in one faction...
Furthermore, it's true that in the late Third Age Lothlórien and Mirkwood are almost completely isolated and represent two distinct different realms, but, apart from Galadriel, we are still talking about a common Elven kin, the Woodland Elves, among which (the composition obviously changes in the respective factions) we can define the Sindar, the Nandor and the Avari.
Also, both Celeborn and Thranduil are Sindarin Princes/Royals :)
--- Ende Zitat ---
--- Ende Zitat ---
I'm a bit confused when you say the lore. Lorien and Mirkwood were completely separate kingdoms. Thranduil would not try to command Lorien, and Galadriel and Celeborn would not try to command Mirkwood.
Just how I see it. :)
Walküre:
--- Zitat von: Darkslayer am 1. Dez 2015, 20:21 ---
--- Zitat von: DieWalküre am 27. Nov 2015, 00:13 ---
--- Zitat von: Darkslayer am 25. Nov 2015, 20:48 ---I know it's probably not going to happen but I wish Mirkwood was its own faction. I like it that much. Plus it seems a bit odd for Thranduil to always team up with Lorien and play second fiddle to Galadriel. Doesn't seem in-character.
--- Ende Zitat ---
Hi.
This topic (Mirkwood as an independent faction) has already been proposed and debated both here and on ModDB.
Although theoretically possible, it won't be for a couple of reasons, concerning the lore and, mainly, the gameplay.
This is a comment of mine on ModDB about this suggestion :)
--- Zitat ---It could certainly be done, but, concerning the Edain Mod's system and inner structure, there aren't the right 'premises'.
I'm mainly referring to the number of each faction's heroes, units, spells, and models of the basic structures.
Also, it would be quite unfair and problematic having three different factions for the Elves, when we surely know that the Elves are severely diminishing in the late Third Age and thus are a minority among all the other races.
Not even a possible 'switching' system convinces me very much, as there would be heroes, spells, tools and other elements of a different realm in another realm, without so much coherence (a proper differentiation); otherwise, we could also include Rivendell in a possible switching system, and mash all the Elves together in one faction...
Furthermore, it's true that in the late Third Age Lothlórien and Mirkwood are almost completely isolated and represent two distinct different realms, but, apart from Galadriel, we are still talking about a common Elven kin, the Woodland Elves, among which (the composition obviously changes in the respective factions) we can define the Sindar, the Nandor and the Avari.
Also, both Celeborn and Thranduil are Sindarin Princes/Royals :)
--- Ende Zitat ---
--- Ende Zitat ---
I'm a bit confused when you say the lore. Lorien and Mirkwood were completely separate kingdoms. Thranduil would not try to command Lorien, and Galadriel and Celeborn would not try to command Mirkwood.
Just how I see it. :)
--- Ende Zitat ---
And, where did I exactly write that Thranduil is commanded by anyone? :)
I just pointed out the fact that these two realms are part of a similar Elven kin, the Woodland kin.
In the game, Thranduil is recruited in his own Mirkwood outpost as its leader and most powerful hero.
No way is it implied that Thranduil is subjected or subdued to someone else's authority.
Odysseus:
Good day everyone,
The MOTY Voting caused some godly ruckus again hehe. I had a visual suggestion. See, I suggested a little while ago, to give Royal Guard shields, and it actually was implemented. So, as it is very difficult to think that a standard melee fighter would go into battle without some form of shield or buckler, the same would logically apply for the Lothlorien Swordsmen. There is an idle model in the animations of the Fortress or the Camp that possess a shield and while it is like the vanilla shield, I thought, especially without heavy armour, Swordsmen of Lothlorien would at least some small kind of shield.
What do you think? I am already enjoying Lothlorien and Mirkwood for its visuals quite a bit, but it's my only visual gripe with the faction, I think.
Lord of Mordor:
Lorien swordsmen deliberately have no shield. We never saw any Lorien warrior use a shield in the movies and their standard units are meant to look as light and agile as agile. It also adds to the game's visual diversity that not every swordsman has a shield. For the Royal Guard it was very fitting because they are a king's guard after all and gameplay-wise, heroic cavalry is counted as being equipped with cavalry shields. But I don't think it fits here.
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