[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
Crimson King:
Hey guys, great job with the new patch and faction, really enjoying it so far :)
I'd have only some small suggestions for the Ents, my favourite race in Middle-Earth.
1.New sound effect of Treebeard when he activates his Ent summoning ability. From the Last March of the Ents scene from the Two Towers, from second 46 to 54:
https://www.youtube.com/watch?v=XzugQBkUrZk
Also, in my opinion the Entmoot could use some flavorful additions to its defense and aesthetics, so I'd propose two upgrades to this facility:
[upgrade]Huorn Sentry
750 gold
Places two Huorn sentries that patrol the periphery of the Entmoot. Huorns are able to damage nearby enemy units but cannot stray too far from their roots. Huorns are able to stealth automatically when not engaging in combat.
[reasoning]Huorns are an interesting and often overlooked "community" in Fangorn. Their violent nature contrasts with their daily tree-like behaviour. They are the "sentries" of Fangorn, killing any that dare trespass with the Ents' approval. It is said they are able to cloak in shadow, which I thought would be a neat addition in the form of stealth. If they are killed the respawning time should be unusually long as well.
Huorn lore
[activated ability]Ent-draught stream
1000 gold
A small stream of fangorn's water rushes through the Entmoot. Upon activation, friendly nearby units are fully healed and battalions are replenished by 1.
[reasoning]The water in Fangorn possesses eerie properties, such as being able to both refresh and nourish all who drink from it. As Elves don't have a healing spell, and this would come as a handy defense oriented support tool for the Entmoot, and boost the faction's outpost durability and maintainability.
Ent-draughts lore
Both these ideas would need finer tuning, but they seem interesting to me nonetheless. Would like to know what you guys think.
Finally, does anyone think that Old Man Willow could ever be implemented in this game? I mean, he is a very prominent Huorn/Ent and would make for an interesting addition to the lore. I am just not sure in which faction he should appear, or if he should be a map specific creature, restrained to the the regions nearby the Old Forest.
Sir_Stig:
I like the idea of making the entmoot more useful, although a passive heal might be too strong. Maybe make it have a timer, or make the huorns a creep, so they could hurt non ent allies?
LordDainIronfoot:
Hello ET! :) As many other before me said and think I too agree about the fact that Galadhrim should have better Range especialyl after the Longbow Upgrade! After al lthey are the Elite Archers and Warriors of Lorien and it is logical for them to ahve equal the Reagular Archers Range!! :) The yare expensive so I thin kthey desrve the greater Range considering their status as Elite Units and Archers! :)
Greetings and best regards from the Lord of the Iron Hills! :)
(Palland)Raschi:
This wohle Topic is already intensively discussed in the geman part of the MU as well by the way ;)
And currently it seems that the issue is more fundamental than it has been expected.
LordDainIronfoot:
I am pleased to hear it and I hope the ET will change that! :)
Galadhrim are the Elite of Lorien and they need to represent that in Game!I think they should ahve one ofthe best Ranges in Game! :)
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