[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
Glorfindel23:
Ok thank you for your answers ;)
NetoD20:
When you have one or more battalions selected and press both mouse buttons you are able to organize your units into battle formations. In this each kind of unit is assigned a sword symbol, spearhead symbol, star symbol (for heroes and usually special one-person units, like Lothlórien's minstrels), or a bow symbol. Those determine the position from rear to front each kind of unit will occupy, with spearhead units coming on front, followed by "sword" units etc.
Currently Galahadrin are "bow" units, could you make them into sword units?
Thank you.
Rob_13:
Just a small sugestion for the calvary!
I really liked the Elkriders, the only problem for me is that they are only ranged units... I would like to see Melee Elkriders, or add a Sword Subweapon for the existen Elkriders... I just got the idea of a stampide of Elks coming from the trees in the middle of the forest! xD
Éomer Éadig:
A suggestion concerning the elven wood spell:
I have noticed that, after the timer for the elven wood runs out and the area disappears again, it removes the trees that were summoned, as well as the previously existing trees on that patch of land.
This means that you are actively causig deforestation on the map by using this spell, something you would like to avoid with the lothlorien faction.
It could be an idea to leave both the original and the summoned trees on the map after the bonus effect of the Elven Woods is gone, the latter to be able to expand the wooded areas on the map and thus increase the advantage of Lothlórien. This is comparable to the fact that tainted land removes trees and thus gives the evil factions an advantage.
Thank you
Telperion:
Hello, i have a suggestion for Quickbeam, can you add him some voicelines ? But I don't know where you can find adapted voice for an ent.
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