[en] Edain Mod > [Edain] Lothlorien Suggestions
Brief Lothlórien Suggestions
H4lbarad:
Iron Hills guardians have a special upgrade who increase their resistance to ranged damage by 75% if I'm not wrong...
Odysseus:
Hmm, I'm not sure if he had upgraded his guardians with the shield. I do admit that I forgot about the upgrade, so that could be the reason! Still, we are talking about Caras Galadhon Guardians, heroic units. Them having trouble to deal with upgraded default infantry seems strange to me. Or the ranged damage reduction of the shield, if responsible, could be reduced to a more reasonable 50%.
Anyway, I might have jumped too quick to a conclusion. I am going to re-check it, thanks!
Hamanathnath:
I noticed a while back that the Mirkwood Archers have a new ability that slows down enemies with their arrows, and their old ability (the attack speed increasing one) went to the Carn Dum Bowmen. Does anyone else kinda did this backwards? Because of Angmar's Ice motif and focus on Crowd Control, I think it would make sense if the Carn Dum Bowmen's Arrows slowed down enemies. Similarly, because of how Elves have the best Archers in Middle Earth, it would make sense that the Mirkwood Archers shoot faster then others, proving their mastery of the bow. Anyone else think this?
Adrigabbro:
Yes I do! I've said the exact same thing when I gave my feedback about 4.3.
Odysseus:
I concur. +1
Although, I think the reason why they were switched was because Angmar had too many slows and because of Helegwen's abilities and role. Still, it would make much more sense to invert the two as well.
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