I've been thinking about Lothlorien's Ent units. They cost 900 credits, and what do you get with that money: a unit that is a battering ram and a catapult, can trample over enemies, has a wide melee attack that knocks enemies back, and they also get a speed boost when they see Lumber Mills or other Ents dying, so they can even be used like a temporary cavalry, to trample units and chase enemies. I'm not completely sure about this, but they seem to induce fear on enemy units too. Ents are indeed an intimidating force that needs to be taken seriously in the battlefield, or they will bring your base down in a few moments.
I was thinking about ways how I'd want to see the Ents changed. One choice would be to reduce their damage to heroes, so you have at least some units that can challenge Ents in close-range battles. Another choice would be to increase their cost. Some Elven units cost more than the Ents, but are a lot less threatening (*cough* Haldir
). Then I was thinking, why are the Ents such a threat in the first place? To counter them, you need fire arrows, catapults or strong (usually mid/lategame) heroes. The first two usually require you to upgrade your buildings. For some factions, Fire Arrows even require upgrading to level 3. Ents, on the other hand, could be recruited ever since you reach your first settlement. Money is the only limitation, but since every Lorien structure provides resources (honey harvesting provides double resources), my economy is usually very strong with Lothlorien anyway. When you get an Entmoot set up, Ents are available right away. Since other factions need to upgrade their structures to get catapult-class weapons, I was thinking of implementing the same limitation for Ents.
If you remember, Ents never want to be hasty, so it would make sense if they took a long time to get and couldn't be recruited right away. Therefore, I'm proposing an upgrade system for Entmoots:
Entmoot, level 1 (base level):
* Can recruit Quickbeam since he is considered very hasty
* Has an Ent gathering upgrade that raises the Entmoot to level 2
Entmoot, level 2:
* Gives access to ordinary Ents
* Has an advanced Ent gathering upgrade that raises the Entmoot to level 3
Entmoot, level 3:
* Gives access to Treebeard
* Maybe has a passive ability that decreases the build time for Ents, or extinguishes fire from nearby Ents, or something like that
This way, you'll have more time to prepare for an Ent rush, and you aren't as forced to tech-rush to fire arrows and fire catapults to counter the Ents. To compensate for the Ents being delayed, they could perhaps gain a small armor boost, to make them even sturdier. From a strategic point of view, this will make scouting more important: if you find an Entmoot under construction, you'll have all the time to prepare for an Ent rush, but if you fail to scout, the Ents will be more dangerous than ever before.