[en] Edain Mod > [Edain] Lothlorien Suggestions
Lothlórien Balance Discussion
-DJANGO-:
I would agree with Star of Earendil to 5 %.
I'm against Elbereth Gilthoniel Nerf due to the high CD and only 30 sec. Effect.
Sawman:
I think the weather power should be nerfed a bit because it basically makes your base impossible to attack and makes your hero's very tanky and I have seen it stun units, I'd argue it's the best weather affect in the game considering that most other affects just stun and if you have fear resistance of any kind it is just a waste of 6 power points.
Another spell book power I'd like to see massively nerfed is the boat, it's basically an invincibility which Lorien already has plus it counters every other 10 point power in the game, it also has this dumb affect where if it's over an enemy army you can't see nor control that army anymore until the boat is gone which in most cases your army has died before the boat is even gone which brings me to my next point that it lasts way to long for what it does.
It is just insane the things this boat can do and it can't be countered in anyway. Only very few things can kill the units under the boat but they won't kill everything under the boat
Anyway just some thoughts
Elendils Cousin 3. Grades:
Vingilot will get nerfed.
Darkness gives all your units on the entire map a damage boost for several minutes, Freezing Rain completely negates any leaderships. Both of those are way stronger than Elbereth imo, since fear resistance counters the stun spells as you already said.
Hamanathnath:
Effect wise, Darkness and Freezing Rain are definitely stronger then Elbereth Githoniel. The problem is both of those can be canceled out by another weather effect, while Elbereth Gilthoniel is short but strong, can't be canceled out as far as I know, and has a much shorter cooldown because of Light of the White Lady (Yes Mordor and Angmar can get spellbook reductions too, but that is at the cost of other buildings, and other factions have nothing like that).
The_Necromancer0:
That feels like very drastic of a measure, especially adding in the lifesteal. Also don't forget that the Isengard Berserker is locked behind 2.5k of research cost. Making them better them berserker will just push them back in the OP zone, especially with the changes you've proposed.
In my eyes, a slight buff in damage or some other offensive stats should be plenty enough.
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