Hi Everyone! While it is a bit early to really discuss balance, but I agree with Aiphaton's post. Lets go through it in order:
1. Refugee in the woods (as Elendil said, it is going to be rebalanced, NOICE
). I would emphasize that it should be destroyable for all factions (although there was a very strong reason for it being different, which I cannot think of right now).
2. The arrowvolley: I actually like the spell as it is now, but due to our beloved engine, the cast time overlaps with the off-host delay, resulting in almost impossible dodge timing. A very slight delay (less than a second) should suffice to reward a quick-reaction player that presses "x" or "r" in due time. That, or maybe reduce a bit the radius.
3. Right now, some buildings are packed with functions (upgrades, troop production, eco upgrades, pantries, etc etc). While it is interesting and certainly adds to each faction uniqueness, I wonder if it would be possible to allow Lorien to produce units while heros are being produced, either by moving hero or unit production to other building, or tweaking the citadel to avoid blocking. Mostly, because it is the only faction subject to this limits, and I don't see any reason why lorien, balancewise, should be blocked from troop production when producing (and specially reviving) a hero. It is not like their heros are stronger, and unlike other factions, Lorien is not capable of having more than one barracks (other than using an outpost, which is another topic).
4. Agreed.
MaxPower