[en] Edain Mod > [Edain] Lothlorien Suggestions

Lothlórien Balance Discussion

<< < (10/38) > >>

Elite KryPtik:
Rohan is much better, and I know how to play them late game, but I didn't want to get into a huge discussion about it because this is the Lothlorien thread :)
Their biggest issue right now is that the cavalry archers don't do very much damage to a bunch of tower guards in formation or Isengard armies with full upgrades, so on the whole they are still very weak late game. Enough about Rohan though.

As for the pikes, I will continue playing and reporting my thoughts about it, sometimes stats alone in code aren't enough to determine balance. I'm happy to hear you'll increase the CP upgrade though, is it going to be more expensive as well? I think it should be a little more expensive if its giving more command points.

As for why the dwarven pikes are so good, the answer is simple: better health values and better leadership. Late game Dwarven pikes are monstrous, especially if your playing iron hills with Dains abilities. There are other contributing factors as well, for example the debuff of the ravens.

CragLord:
Guys, arrows from citadel or level 3 buildings are able to melt Ents health bar in matter of seconds. I really don't find this as regular situation, I am not speaking in balance terms only.
First same arrows almost do no damage to other siege units. Second, is normal in lore term that bunch of arrows bring down Ent or better question to do any damage to it? Those were no fire arrows, standard regular arrows...
So is possible to change this somehow in future?   

Regards,
Crag

Elite KryPtik:
I disagree Crag, I used the ent summon of Rohan on a brutal Gondor camp the other day, that also had a bunch of tower guards and other enemies in it, and I was still able to bring down the entire camp except 2 buildings. I have no problem with the current health and armor setup of the ents, especially for elves who can rebuild them.

CragLord:
I really don't have problem to throw rocks with ents from distance, if you have done that. I haven't checked Rohan ultimate power, I am speaking about units from Lothlorien regular production.
I played as Lothlorien against Mordor AI, and AI upgraded recourse buildings to level 3.
I tried to use ent on "Melee attack mode" to deal damage on citadel. Ent's health bar was melted down in mater of seconds. It was melting like snow under  "warm water" ...  xD
And I find this not regular from logical reasons a bit. Regular arrows shouldn't damage Ent at all. Simply lets take a look in that way also. As I have said, those arrows deal small damage to other siege weapons, so this is very strange...
I don't know are units from standard production of same attributes as those from Rohan ultimate power, but if you can, check that.

P.S. I am speaking of structure arrow damage (recourse buildings, citadel, and I presume same is with standard arrows from defensive towers), not arrows from units etc

Regards,
CragLord

Elite KryPtik:
I know what you are talking about, I got it the first time, and I still disagree. The Rohan summoned ents have the same statistics as trainable Lothlorien ents, and I was still able to bring down a Gondor camp, using melee mode. Furthermore, in the same game I was up against a brutal Lothlorien as well, who hit me with lots of Ents, coming into my Rohan camp with all the towers built, and it took quite a few arrows to bring them down. If you have more than 2 ents if the enemies base they will bring it down no problem. Try sending 5 ents led by Treebeard and Quickbeam, good luck bringing them down with arrows. They are fine as is.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln