[en] Edain Mod > [Edain] Lothlorien Suggestions
Lothlórien Balance Discussion
™Æ¿® Aragorn £ ‡™:
I think Caras galdhon guardians should have an abillity similar to black uruk archers, where whenever they hit a unit, it does 50% - 75% less damage :P. That could help with the unarmored elves problem.
CragLord:
--- Zitat von: ™Æ¿® Aragorn £ ‡™ am 3. Dez 2015, 11:24 ---I think Caras galdhon guardians should have an abillity similar to black uruk archers, where whenever they hit a unit, it does 50% - 75% less damage :P. That could help with the unarmored elves problem.
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As you have chance to read those comments again, if you read them again, you will find problem in high armor against arrows, in this particular case Tower guards are with their formation and armor upgrade OP against any range. So problem was in defence, not in attack or damage by those units. So why did you suggest something similar to passive ability of Black Uruks? They reduce attack (damage which could be done by target units) of targets not their armor. So why you suggesting something this at first place? It is completely vice versa thing.
As I have said, some activation ability (in description similar to piercing shots or piercing heavy armor) which will do bonus damage on heavy armor units. That is in my opinion good and correlated suggestion with problem.
Also as Elite have said, Caras Galadhon Guardians as heroic battalion should have second ability as the most of heroic battalions in game, so there is definitely place for similar bonus damage ability for them.
P.S. Elite, what did you mean with this?
--- Zitat ---In regards to the Caras Galadhon Guardians, their activation ability actually doesn't work at all.
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Walküre:
--- Zitat von: CragLord am 3. Dez 2015, 23:58 ---P.S. Elite, how you mean this?
--- Zitat ---In regards to the Caras Galadhon Guardians, their activation ability actually doesn't work at all.
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I'm quite sure that it was a bug of the previous patch, but it was consequently reported and fixed, if I remember correctly.
Last time I checked it worked rightly.
CragLord:
I also tested it in game and it worked fine in this last patch, because of that I wanted to ask him, maybe he noticed in latest patch. That was my thought, to check. :)
Elendils Cousin 3. Grades:
So I did some testing to make sure I wasn't just coming up with stuff and it turns out that you are actually right about ents. Their damage against tower guards with heavy armor and Boromir's leadership isn't that great, although Baumbart and Flinkbaum actually did get some results. And they still do aoe knockback, which is always nice to have. And they still would have given you the opportunity to push against his base, which you didn't have without siege weapons.
Melee Galadhrim with forged blades win a 1v1 against tower guard with heavy armor easily. I didn't even use the forest spell or any leaderships, which would make the fight even more one-sided.
Human Beornings eat tower guard for breakfast. They need only two attacks against them, even when they are upgraded and in their formation! I really don't know how you got the impression they sucked against them, especially considering they cost both less cp and resources^^
And even if Boromir is running around somewhere knocking them down - you got both Legolas and Celeborn to take care of him (which you did repeatedly anyway), so don't be afraid of that guy. :P
And he actually didn't beat you back until the very end where your buddy got overrun by Rohan, you were winning pretty much every engagement, even when it was by a close margin. And when you did have the upper hand and were about to wipe his army completely, you got doubled - which of course screwed you over. That's why he was sitting in base the entire time, while you controlled most of the map. You just lacked the siege weapons (I know, I'm repeating myself) to push against the base.
--- Zitat von: ™Æ¿® Aragorn £ ‡™ am 3. Dez 2015, 11:24 ---I think Caras galdhon guardians should have an abillity similar to black uruk archers, where whenever they hit a unit, it does 50% - 75% less damage :P. That could help with the unarmored elves problem.
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I don't really think this solves anything. CG-Guardians are supposed to be killing stuff, not debuffing it so the rest of your army can kill it. Giving heroic archers a supportive function is the wrong way to go imho.
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