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Autor Thema: Caras Galadhon - A Elven City Map  (Gelesen 9034 mal)

magickoala

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Caras Galadhon - A Elven City Map
« am: 10. Nov 2015, 03:40 »
Hello there companions of Edain!

To celebrate Patch 4.2, ive been working on a map for Lothlorien. Something i really miss on Lorien maps is a representation of Caras Galadhon as a cliff, and a natural fortress in its terrain. With that in mind, ive started playing with the worldbuilder a bit, and using the current Edain map *Woods of Lorien*, i tried to recreate the feeling of a elven city. This my first time mapping BFME2, so im looking for some guidelines of how to improve it ^^

Basically this map is a elven fortress style using Edain mechanics. ^^

Edain Fortress-type Map (Stable) > https://goo.gl/Yp7ZwL

Lothlorien Tree Fortress (Testing) > https://goo.gl/zNbh1K
_____________________________

Edain Castle Map Update 0.3

- Many QoL improvements
- First balance pass
- Some props and decoration
- Garrisonable Treehouses!
- Day/night cycle
- AI waypoints updated
- Rivers reworked
________________________ _____

Edain Castle Map Update 0.1
- Fixed some weird behavior on the bridge / gate.

More to come! :)

The cool things about the map:
- Natural fortress castle
- Garrisonable buildings around
- Texturing

The bad thing atm...
- Not everything is done
- Tree clipping riot
 
Thanks all! Im looking forward for some feedback and impressions :)
« Letzte Änderung: 12. Nov 2015, 08:47 von magickoala »

calsash

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Re: Caras Galadhon - A Elven City Map
« Antwort #1 am: 10. Nov 2015, 06:28 »
Great map but you should post this in the showcase part of the forum will get many more views and you will get more feedback :D
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DrHouse93

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Re: Caras Galadhon - A Elven City Map
« Antwort #2 am: 10. Nov 2015, 10:01 »
I agree with calsash, the map is awesome^^
But you should make it a fortress map  (there's a tutorial written by hoho96 in the appropriate section about how to do it)
« Letzte Änderung: 10. Nov 2015, 10:21 von DrHouse93 »

Walküre

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Re: Caras Galadhon - A Elven City Map
« Antwort #3 am: 10. Nov 2015, 10:10 »
I suddenly feel such a Joy inside me  (**)

Great map, worthy of what it represents (a holy and edenic Shelter)  ;)

Ealendril der Dunkle

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Re: Caras Galadhon - A Elven City Map
« Antwort #4 am: 10. Nov 2015, 12:05 »
Oha, interesting. I am pleased to be able to test this.

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #5 am: 10. Nov 2015, 19:41 »
So, good idea about moving to showcase, thus i dont want to release it as a ready product till i give it some improvement.

Zitat
I agree with calsash, the map is awesome^^
But you should make it a fortress map  (there's a tutorial written by hoho96 in the appropriate section about how to do it)

Nice! I found the topic you appointed to and it was super helpful. Will be a challenge to position building fundations to Lorien since the annex buildings have to be faced and connected to a specific point, but that opens a lot of possibilities. Good call!

Thanks for all the compliments, guys, i really hope you enjoy the map .

Zitat
Oha, interesting. I am pleased to be able to test this.
My pleasure as always.

I will give some more love to it tonight, lets see if i can bring anything new! :)
« Letzte Änderung: 10. Nov 2015, 20:53 von magickoala »

Gnomi

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Re: Caras Galadhon - A Elven City Map
« Antwort #6 am: 10. Nov 2015, 22:58 »
Zitat
Also, im getting tree clipping, so i suppose theres a max number of objects visible, but idk how to cope with that. (Delete trees?) XD
There's a maximum of 14 different types of trees, 20 different types of shrubs and 1200 trees and 2000 shrubs in total. More will make older trees/shrubs to be invisible. THe maximum boarder isn't a fixed boarder, as it changes with the size of the map.
Additionally when there are too many trees/shrubs on the screen. Then they will always pop up and go invisible again.^^

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #7 am: 11. Nov 2015, 00:34 »
Zitat
Also, im getting tree clipping, so i suppose theres a max number of objects visible, but idk how to cope with that. (Delete trees?) XD
There's a maximum of 14 different types of trees, 20 different types of shrubs and 1200 trees and 2000 shrubs in total. More will make older trees/shrubs to be invisible. THe maximum boarder isn't a fixed boarder, as it changes with the size of the map.
Additionally when there are too many trees/shrubs on the screen. Then they will always pop up and go invisible again.^^

Thanks! But i think that isnt whats occuring to me. When i start a game, all the trees look normal. But when i turn the camera or move it around a bit, some trees disappear, like being clipped. That happens sometimes to show up a layer/object beneath it, i suppose, and other times it happens with zoom changes.

 They disappear, and appear a second later. It happens after some time scrolling throu the map. Go figure...

Gnomi

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Re: Caras Galadhon - A Elven City Map
« Antwort #8 am: 11. Nov 2015, 00:45 »
That's because of the last sentence of my comment. :P

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #9 am: 11. Nov 2015, 00:48 »
Oh, ... lol, true.

Guess the only way to counter that is shrinking the amount of trees, i suppose?
Gotta be strategic on tree disposition... funky. xD

Gnomi

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Re: Caras Galadhon - A Elven City Map
« Antwort #10 am: 11. Nov 2015, 10:43 »
Yep, the only solution is to use less trees and shrubs. But you can use "fake trees". Some Shrubs are looking similar to trees if you scale them enough (like 5.0 or something like that). They can't be harvested, but otherwise work fine.
Additionally it help's quite often to make all the trees a bit larger. If you use the scale 1.5/2.0 for some of your trees, it looks still like a lot of trees, even though you're using less. :)
Therefore you can either use the scale in the worldbuilder or just create a map.ini with the code:

Object treename
Scale = 1.5
End

Object treename2
Scale = 1.5
End

That's how I'm usually handling it, as you can still use the tree-tool to make a small random scaling for all trees, even though the trees are bigger in the map. :)

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #11 am: 11. Nov 2015, 13:34 »
Awsome, that helps a lot! :) Being able to adjust all the scales at once really helped. Using shrub trees basically solves it too, so i dont think it will be a issue anymore. Really appreciated ^^

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #12 am: 11. Nov 2015, 16:20 »
Updated with some Mallorn flavor :)

magickoala

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Re: Caras Galadhon - A Elven City Map
« Antwort #13 am: 12. Nov 2015, 08:55 »
Think i came to a stable version, so im going to Showcase.
http://forum.modding-union.com/index.php/topic,32141.0.html

Please, let me know where to get better! :)
 
PS: I never knew i could use a map.ini file to modify object coding without messing at game files, so Gnomi opened a big world to me XD Really thanks :)

Gnomi

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Re: Caras Galadhon - A Elven City Map
« Antwort #14 am: 12. Nov 2015, 14:52 »
Glad that I was able to help you. You can always ask me more questions via PM. It's always a pleasure to help other mappers and also learn from them! xD

I close this topic, as you have the other one now. If you want it to be reopened, also just write a PM. :)