Hello there companions of Edain!
To celebrate Patch 4.2, ive been working on a map for Lothlorien. Something i really miss on Lorien maps is a representation of Caras Galadhon as a cliff, and a natural fortress in its terrain. With that in mind, ive started playing with the worldbuilder a bit, and using the current Edain map *Woods of Lorien*, i tried to recreate the feeling of a elven city. This my first time mapping BFME2, so im looking for some guidelines of how to improve it ^^
Basically this map is a elven fortress style using Edain mechanics. ^^
Edain Fortress-type Map (Stable) > https://goo.gl/Yp7ZwLLothlorien Tree Fortress (Testing) > https://goo.gl/zNbh1K_____________________________
Edain Castle Map Update 0.3- Many QoL improvements
- First balance pass
- Some props and decoration
- Garrisonable Treehouses!
- Day/night cycle
- AI waypoints updated
- Rivers reworked
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Edain Castle Map Update 0.1- Fixed some weird behavior on the bridge / gate.
More to come!
The cool things about the map:
- Natural fortress castle
- Garrisonable buildings around
- Texturing
The bad thing atm...
- Not everything is done
- Tree clipping riot
Thanks all! Im looking forward for some feedback and impressions