Hello there companions of Edain!
To celebrate Patch 4.2, ive been working on a map for Lothlorien. Something i really miss on Lorien maps is a representation of Caras Galadhon as a cliff, and a natural fortress in its terrain. With that in mind, ive started playing with the worldbuilder a bit, and using the current Edain map *Woods of Lorien*, i tried to recreate the feeling of a elven city. This is my first time mapping BFME2, so im looking for some guidelines of how to improve it
Basically this map is a elven fortress 1v1 style using Edain mechanics. ^^
________________________
_____
Update with a new Lothlorien map!
http://imgur.com/a/sfUlj- 1v1 Castle Map
- Bridges are fully working
- AI is pretty well balanced
- A bit larger Caras Galadhon base space
- Based on the original BFME1 map
- Mirror of Galadriel scene spot revamped
- Insane range on Guardians
DOWNLOAD >
https://goo.gl/XuEl1gEdain Fortress-type Map 0.3(Stable) > https://goo.gl/C665jjLothlorien Tree Fortress Update 1 > https://goo.gl/UfNY9GTreehouse Alternate > http://goo.gl/u27Zm7_____________________________
Fortress Castle Map Update 1- Added alternate entrance to the fortress
- Texture revamp
- Galadriel Mirror now have *Glance in the Mirror* skill
- Tree clipping fixed
- Gollum spawnPoints fixed
- Bridges movement semi-fixed
- Better performance
- Design improved
Knows issues:
* Units cant go down after climbing a bridge. Im working on it.
________________________
_____
Lothlorien Tree Fortress Update 0:
_____________________________
Edain Castle Map Update 0.3- Many QoL improvements
- First balance pass
- Some props and decoration
- Garrisonable Treehouses!
- Day/night cycle
- AI waypoints updated
- Rivers reworked
________________________
_____
Edain Castle Map Update 0.1- Fixed some weird behavior on the bridge / gate.
More to come!
The cool things about the map:
- Natural fortress castle
- Garrisonable buildings around
- Texturing
The bad thing atm...
- Not everything is done
- Tree clipping riot
Thanks all! I hope you enjoy it o/