[en] Edain Mod > [Edain] Isengard Suggestions
Guards of Orthanc
Walküre:
Thank you all for your positive responses; it always pleases me to see that good concepts receive the support they need.
--- Zitat von: Fredius am 28. Dez 2016, 12:51 ---Chief I honestly apologise, I mistakenly read over your post :/. Walkure I think the man should be credited for the idea as well ;).
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A mistake of mine. I edited the post. You now may come back home safely xD
The Witch-King of Angmar:
@Fredius, its ok bro, i was coming to visit anyways ; )
--- Zitat von: Garlodur am 28. Dez 2016, 14:01 ---The ability could be done as such that Saruman orders the Guardians to protect a structure inside the base from enemy attacks, which is more useful to the extremely defence-oriented Wizard Tower as a whole,
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do you mean you can select which building you want to defend and the Guards of Orthanc will patrol around it? while its true it will improve the defense system of the base alot and it will be very useful, however, i think this doesnt fit these troops as thier main goal should be gaurding saruman's tower "Guardians of Orthanc" and more importantly if we were to implement it this way, then Isengard's base will look so much similer to Misty Mountains base (both factions will share the same defense system) because the guardans of orthanc will guard the buildings in the base(uruk pit,..etc,) just like how goblins guards thiers (patroling around them with units), i dont think its a good idea having the normal buildings of isengard surrounded by humans, thats why i think its better if they guard only the citadel or if they patrol around the whole base in general for a very shot amount of time then disappear, and were so few in number because Isengrad runs mainly by uruks.
Odysseus:
The idea presented by Garlodur is also a good one, methinks. In particular, Gondor cav rushes are anathema to Isengard, because they are quite tanky so early in the game. Moreover, Saruman costs 3000, so defending against an early Cav rush is not really going to happen. Still, as said, they could grant some additional protection for Isengard's base. While his abilities in the Tower are really unique, they aren't particularly strong imo. The Fireball and Wizard blasts have very low range and can only really hit units that need to get into melee range, the increase in recruitment speed is barely noticable with his speech, and the speech has a chance to fail, so it's not reliable. Only that level 10 Thunderstorm is quite good, even though I think Saruman's tower kit could really use a few quality of life buffs.
lordoflinks:
I agree
makis89:
i do not know if it is possible but it sounds good and lore-wise the whole idea , so i agree with the proposal.
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