[en] Edain Mod > [Edain] Isengard Suggestions
Guards of Orthanc
Walküre:
Thank you for the great reception so far. It really pleases me. Also, I translated the proposal in German and people there have appreciated the canonical essence of the concept indeed. As a German user pointed out, we still need to address graphical matters concerning the very appearance of the Guards of Orthanc. In the German forum, they proposed a Gondor-like resemblance (to symbolise Isengard's past as a stronghold of that Númenórean realm), to which the vessel of the White Hand might be added. I then suggested the look of the units be made a bit corrupted/marred (to show their allegiance to the evil cause and moral corruption equally).
I agree with those insights. I think it's quite essential that these units be still close to their Númenórean/human ancestry. Feel free to propose other suggestions. New ideas are wholeheartedly welcome here ;)
Slawek56703:
--- Zitat ---Then I realised that Saruman has this useless ability when in his upgraded Wizard Tower at level 3: Power of Speech is supposed to upgrade recruitment buildings but with the centralised system of upgrading since 4.0 this has no utility whatsoever.
--- Ende Zitat ---
+1 this ability is no longer needed with Isengard system
+1 to the whole idea
Fredius:
--- Zitat von: DieWalküre am 29. Dez 2016, 15:54 ---As a German user pointed out, we still need to address graphical matters concerning the very appearance of the Guards of Orthanc. In the German forum, they proposed a Gondor-like resemblance (to symbolise Isengard's past as a stronghold of that Númenórean realm), to which the vessel of the White Hand might be added. I then suggested the look of the units be made a bit corrupted/marred (to show their allegiance to the evil cause and moral corruption equally).
--- Ende Zitat ---
So to continue on the matter of appearance of our little guards, I have a couple of suggestions for it. First of all, let's start with the resemblance with Gondor. Eventhough I agree that the units should have similarities with Gondor, we shouldn't forget that there is no 1 type of Gondorian Armor, especially in this mod. While the standard Gondorian soldiers have the armor which we see in the movies, the warriors from the Southern Fiefdoms all have different types of armor, with some not even resembling the standard Gondorian armor at all (at least in Edain mod). I can imagine that Isengard was no different from the Fiefdoms on this matter, so it should have at max a very small resemblance, but not more, to the Gondorian standard armor.
Now then, I was searching on Google Images for armor that, in my opinion, would fit the Guards of Orthanc very well. Sadly I couldn't find THE perfect image :P, however there are 2 that caught my attention. Firstly, we have the Guards of Orthanc from the Third Age Total War mod, which the maker of the thread already proposed. Here is the screenshot again just in case:
The helmet style resembles the Gondorian ones a little bit, but with that the similarities end, which is fine by me. If I were to choose a type of armor for the Guards, I would choose this one. However! Since Saruman didn't become corrupted in one day, I think the armor itself should become a little bit more wicked, to show that these men have become corrupted as well. Perhaps some rust stains here and there, or some pointy parts in the shoulder pads and helmet.
The second armor I would propose is a whole lot different from the first one:
This was one of the results when I googled "numenorean armor". Ofcourse, there have to be made some changes here and there. For example, the golden influences on the armor should be removed, and the breast plate should have a white hand on it. The helmet could use a small Orthanc crest on top of it. Perhaps the cape can be removed as well.
What do you think?
Walküre:
Thank you for the graphical insights, Fred. In my personal opinion, I found the first image too much armour-based, in the sense that it resembles in my mind the fully-armoured Uruk-hai too much, and those units symbolise the final conversion of Isengard to industry and the achievement of its true warfare potential (as the game progresses).
So, in light of the above-mentioned considerations, I deem the second concept a possible solution (in conjunction with the needed graphical changes of the case). That would show the Númenórean legacy of the guards, while exposing at the same time their marred nature and corruption. Henceforth, I'm for a marred version of the second image: corrupted remnants of a past which is no more. And it's also quite interesting how all the properties of this proposal relate to the whole corruption theme of the faction so well (on top of all, the treason of Saruman).
The Witch-King of Angmar:
--- Zitat von: DieWalküre am 29. Dez 2016, 22:42 ---Thank you for the graphical insights, Fred. In my personal opinion, I found the first image too much armour-based, in the sense that it resembles in my mind the fully-armoured Uruk-hai too much, and those units symbolise the final conversion of Isengard to industry and the achievement of its true warfare potential (as the game progresses).
--- Ende Zitat ---
I agree with Walküre that they should not have heavy armor as Uruk-hai, i tried to draw the guards to share my thoughts with you guys on how they should look like, i drawed this in a hurry on paint so sorry for the bad quality xD
https://cdn.discordapp.com/attachments/201760955514748938/264311465115254784/Gaurds_of_Orthanc.jpg
As you can see there is no armor on the chest or legs, while the shoulder armor and the helmet resemble Gondor armor, but they are darker now, i think the team can add a nice touch on them too and maybe they can use the easterlings animations, what do guys think?
EDIT: I saw a post from Melkor on the german post, saying they should not have anything to do with "Númenor, Gondor or the like", i translated that topic using google translate so maybe there is some errors i will post it here so someone can tell me if the translation is right or not
"As I said Yes to the guards .
For God's sake no to any memory of Númenor, Gondor or the like ! Of all the historical arguments that would come to mind, I would like to list only one thing: Isengard is currently the design "smoothest" people at all, which means for me that optically simply perfectly interlocks. There is the dirty industrial feeling, standardized armor, metalworking, etc. Since suddenly gondore elements in it would be noticeable as a colorful dog, it just fits visually as little to Isengard as a Morgulfestung. (Well, that would be even more striking"
I am a total noob when it comes to the books, so my question is: are we assuming they are Numenorians? is there an evidence? if they are not Numenorians then i think we must not make them ones.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln