[en] Edain Mod > [Edain] Isengard Suggestions

Guards of Orthanc

<< < (11/18) > >>

Walküre:
Ok, I will add that suggestion in the main comment.

As for Axe of Doriath, this concept has almost come to a finalised shape, meaning that it's now quite complete. We can thus just hope that it will eventually manage to get into the game. I would like to thank all the ones who took their time to debate their own opinions and so to polish the proposal even more. I'm very content of the final outcome  :)

We managed to get positive feedback in the German forum too (so far, no one is completely against the concept): even though there have been divergent views, the topic nonetheless succeeded in attracting people's interest. That's the most important thing. Needless to say, any additional thought is obviously very welcome and allowed to be shared.

Mr.Todd:
I agree with Fredius, Guards of Orthanc should be a defensive upgrade for the citadel, they are not necessary on the battlefield, but I really like the idea of a new defence for Isengard.

AmosVogel:
Hey! thanks to Die Wälkire i've come to this, and i found it AMAZING!!!

But i may suggest something a bit different (due to my late arriving to this debate):

Yes, we could purchase some upgrade in the citadel, but instead of surrounding randomly the fortress, could it unlock another option for the defensive plots?

What i mean is that instead of only getting warg sentry or sentry tower we could add a gondorian-like tiny tower-building that summons this non controllable guys. & maybe by selecting this building their armor-weapons could be upgraded:

Normal citadel (but already purchased the upgraded):

Orthanc Guard lvl 1: summon four lesser numénorean soldiers to defend the base. Wooden spear equiped. Pasive ability. (the idea is -as read in this tread- to summon soldiers more dunland like than gondorian like).

Once we upgrade to excavations:

Orthanc Guard lvl 2: summon four lesser numénorean great armored to defend the base. Gondorian armor equiped. Pasive ability. (the more the citadel improves the more the soldiers get better)

& when we get the wizard's tower:

Orthanc Guard lvl 3: Summon four lesser numénorean heavy armored to defend the base. Tower guards equiped but with the white hand instead of the white tree.

*They will act as the warg sentry: they will attack when enemy gets too much close to the base.
*They will not be cumulative, every stage will kill automatically the previous ones and summon the new ones.
*They wont be selectable.
*They wil look pretty nice :)

Hope it is not too late, but rememember what Gandy says: a busy man arrives precisely when he means to ^^

Fredius:
Having three options for the surrounding buildplots is too much imo. Also it makes the guards too numerous and with that, they lose their uniqueness. They're called Guards of Orthanc after all, not just regular guards.

Walküre:

--- Zitat von: Fredius am 12. Jan 2017, 22:10 ---Having three options for the surrounding buildplots is too much imo. Also it makes the guards too numerous and with that, they lose their uniqueness. They're called Guards of Orthanc after all, not just regular guards.

--- Ende Zitat ---

I agree, because it would make the whole concept more complex, when it's instead supposed to be a minor aspect (very useful in the early stage of the game). Moreover, you're always welcome, Amos, to share your opinions on the matter. Just, the proposal is already consolidated and wholly accepted by many users (both here and in the German forum). If I told you that we can change things nonetheless, I would be telling you something improper. I'm sorry, but there is very little that may be changed, at the final phase of this thread's development.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln