[en] Edain Mod > [Edain] General Suggestions

Agandaur for Angmar

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BalkanLuka:
Crag Lord

I suport your idea  :),especialy that the palantir pictures should be updated as one is the vanila bald wizard and the other is the Angmar dark knight unit from 3.81, the wizard looks ugly and the dark knights should be unique only to the unit, not both. Also your second idea,that at least one of the black numenorian heroes should be updated, maybe even model replaced as there already exist agandaur models-that just need to get the exchangeble equipment, as for the abilities i think that the black numenorians just need a mount spell as all others spells fit nicely, we have the souls leech ability, the bonus damage and weakening aura so they all fit to either a leader type hero or debuff caster type and there is no need  to bother the Eteam with making new lightning spells, only the Mmounth of Sauron should have the morgul lightnong so that they could be different from each other.

As for the sound files, i dont have WITN installed, instead i just took them from a gameplay video, croped into 14 parts, edited the beging and ending of some snipets to be more faded out, enhanced volume and slightly removed some background noises because over-removing them makes the whole voice-clip sound more robotic and strange, i know that some parts have a high background tone, but i tried to keep it as tolerable as i could, just as some clips of Aragorn and Bilbo have music or fighting sound playing in the background.

As for the german files, they existed in the version of edain before  the Lorien patch, they used it as the voice of the CAH Dark Commander and Sorceror, and had almost the same voice text, like- these land will soon know the dark lords wrath, you... fled with the rest of your cowardly kinn....learned at the hand of the dark lord...

Until the elves patch replaced that perfectly fiting german voice with a samurai one from Shogun 2 total war, which was the basic reason why i even made the files and portrait as i found it unfiting compared to the previous one which was excellent.

If they lost those files i might make the german ones too, but they might be of lower quality as the sound on the german gameplay videos isnt the best and they dont have the final end-game part, only the Sarn Ford and Fornost but no Carn-Dum.

Luka

CragLord:
Hello Luka,

Yes, as I have said, that "bald wizard with blue flaming eyes" from vanila as palanitir portrait for Black Numenorean subclass is a but out of place. :) I would also like to see that 
Concerning models for CaH (as you know I presume models and skins are two different terms :) ), same model is used for both Commander of Carn Dum and Black Numenoreans subclass. I haven't suggested any new model for one of them, I only have expressed my opinion that those 2 classes are same thing in some way, and simply there is some "not usual" (I dare to say not logic) situation in my opinion.
Why should class as "Comander of Carn Dum" (I am thinking about term Commander of Carn Dum) be simple strong warrior without knowing dark arts etc. And in same time Dark Numenorean subclass is  also warrior subclass with bonus of those dark arts. So in general, I wanted to express that Commander of Carn Dum should probably be some Dark Numenorean. :) But that is only my way of thinking. :P If we on other hand look on Commander of Carn Dum as only commander of regular (no dark arts knowing) soldiers of Carn Dum then name is on its place.

Now concerning new model, I really didn't know that Agandaur's model exists. I presume it is from some other mods or users, but not in edain for sure.
I agree with you, I also think that new model could be added instead one of two existing ones. Simply I think that have sense, especially for Black Numenorean (Current model which is same for both classes fits more in description of that Commander of Carn Dum if we look him as typical warfare commander).
So, I agree new model will be great for Black Numenorean along new palatir portrait. At least I sincerely think that team with or without new model for Black Numenorean subclass should try to add those Agandaur equipement parts, simply I think that is not too much and it is nice compromise for people whose like it. :)
As you notes on your topic, similar situation was with dwarven CaH, and after adding that new model, and new palantir portraits, situation is much better. I agree about this. :)
Also Agandaur will be classical Black Numenorean, so yes, no lightning for him. :P

Now concerning sounds, I really don't know about situation of sound packs before and current one concerning those subclasses.
Simply, I share opinion that Agandaur's pack is very nice for subclass Dark Numenorean. :)  Main problem now is bad quality of files you have proposed, mainly because they have a lot of background effects and that will probably reflect in this game in bad way. So I suggest you to install game and try to extract those files from instalation folder. Those files will probably be of very good quality.
I presumed you have recored them (or took) from some gameplay video etc. Simply background effects will destroy quality. You can try to eliminate them, but from my experience, probably there won't be some great improvement.
If you don't know how to do this stuff from game install folder I will try, but main problem is my almost full HDD... xD :P

If german files already existed, then I presume there won't be problems in that terms. :) And team probably isn't lost those files, they just stopped using them, maybe because of their quality, I really don't know because I haven't tried those classes earlier. :)


P.S. Лука, ако имаш неке недоумице око звучних фајлова, можемо веома детаљно да дискутујемо путем ПМ-a или скајпа, још боља ствар је то што ћемо да дискутујемо на матерњем језику. :)
Иначе видим да си веома посвећен идеји и то веома детаљно, подржавам те, и мислим да је твоја идеја оправдана. :)
Поздрав


Regards,

CragLord

sr_dark:
Count me on board with those things, Agandaur at least deserves to be implemented in a way. Although I would like to remind you that the original point of making that Carn Dûm class and stuff according to the team, was to introduce in another way the magic that was lost by removing the wizzard class (by lore and canon reasons, not because they don't like magic). So i think it would be fair to give them some more magical spells (darker than wizzard class ofc) as well, as they were originally intended to be, they deserve it.

Cheers!

CragLord:
I just gave my opinion about Commander of the Carn Dum.
In general nothing is wrong with class. In description it is said that it is experienced veteran, skilled with skill and steal. I just pointed that in my thoughts, when I hear Commander of Carn Dum as term, I always thoguht about some Dark Numenorean, and they are also skilled with dark magic. So I want to allude on this a bit unusual situation (in my opinion ofc).

--- Zitat --- Although I would like to remind you that the original point of making that Carn Dûm class and stuff according to the team, was to introduce in another way the magic that was lost by removing the wizzard class (by lore and canon reasons, not because they don't like magic).
--- Ende Zitat ---
Ok, I get that, don't worry, but Commanders do nothing with magic. Commanders are describe as warriors without magic perspective in CaH currently (by my thought).
I know that they could be build in dark arts magic arsenal, but I was alluding on current description, which is primary guide and info about CaH class.
And yes, new "order" of CaH removing wizard was to translate all magic (correlated to angmar nature) to Black Numenoreans, so I understand situation completely.
That doesn't mean that Black Numenoreans should have any magic correlated to vanila wizards, take that in mind. I think they have correlated magic to Angmar nature which is dark magic based on weakening of enemies, Morgul Blades, etc.
And if you have some ideas about new abilites in dark magic prospective which could "enrich" current CaH dark magic arsenal, be free to share thougts.  ;)

Regards,
Crag

sr_dark:
Sure, I totally agree that the ex vanila wizzard powers shouldnt be moved to CaH men of carn dum ofc as you point out. The thing is that (as a reminder of this trend's topic), Agandaur design should be implemented and as for the new powers, maybe some kind of lighting (not the vainilla one) could be placed really nicely.

Perhaps a shockwave of some kind or as weakening enemies is also feating for dark arts as you point out, maybe the souls leech power (if thats the one that heals the hero) would be more fitting if instead of sacrificing own units to heal, it drains it from enemies and if it was upgradable, it would be even cooler and more fitting.

Cheers

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