[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven Hero's New Abilities?
Sawman:
Hello again I don't really know what you mean crag lord the mithril has a unique system your right about that, but adding an ability after you get a hero mithril just makes it that more unique, something no other faction has
and thank you kingdom of erebor and most people don't like that bofur ability I'm glad someone does :)
Sawman:
Adding on to what I just wrote
Your saying it wouldn't be lore wise to do this or make sense correct?
Let's use lothlorien for an example when galadreil gives her gifts out of no where to say thrandy he gets new armour and somehow gets a extra row of palace guards to protect him? And your complaining about lore wise I don't mean for this to sound rude in any way but your argument about lore wise in this mod is irrelevant
CragLord:
--- Zitat von: Sawman am 6. Dez 2015, 05:26 ---Adding on to what I just wrote
Your saying it wouldn't be lore wise to do this or make sense correct?
Let's use lothlorien for an example when galadreil gives her gifts out of no where to say thrandy he gets new armour and somehow gets a extra row of palace guards to protect him? And your complaining about lore wise I don't mean for this to sound rude in any way but your argument about lore wise in this mod is irrelevant
--- Ende Zitat ---
Yes, you understood my opinion in semi correct way.
It is completely natural that you will defend your idea, but you must try to see problem what I am pointing on.
First, about Galadriel Gift system from Lothlórien faction, you shouldn't compare these two systems, they are similar but very different. Let me explain.
Galadriel is hero, and it is unique gifting system which is based on lore facts, it is based on special gifting event during which all members of fellowship of the ring (except Ganalf) gained some special item by Lady Galadriel and Lord Celeborn.
So it is very lore wise thing. One part in this system is that gift for Thranduil, which isn't lore correlated. But it is integrated in system so Gifting system could be connected to all heroes of Lothlórien faction.
This lore "absence" in case of Thrandil is justified as I have said, probably because team wanted that Gifting system works on all heroes from faction.
This isn't reason on which you can base your idea. It is something which isn't lore justified and it presents mini "error" in system (and mod in general), for sake of system's entirety. So it is not reason to add more non lore correlated things in some lore justified and unique systems as Mithril one. That is first thing which you should understand.
Second, you are proposing abilities which are totally out of any correlation with veterans in consistency terms and mithril system in general.
If team have decided to implement Thranduil gift, as armor from movie, armor is equipement part which is correlated with defence of hero as general term and in visual also. And new ability which he gains, is wall formation ability, which is also correlated to defence of hero, or in other words to his protection. So tell me, where is similar correlation between abilities you have suggested and mithril mail they gain as visual thing etc. Mithril mail is correlated to defence, and veterans are not able to teach Balin to ride chariots or Bofur to ride giant (which is the worst idea ever in my opinion in movies), or Murin to strengthen goat riders etc. Simply there is not consistency correlation in almost all new powers you are suggesting and Veterans or mitrhil system. That's all. And upgrading unique consistent Mithril system with some non correlated passive attributes is completely wrong thing in my opinion. Something which is perfect as concept, shouldn't be "attached" by completely non consistent terms. If you do that, new system will be "mutilated" in consistency etc. I personally won't like to see that. That would crush my experience while playing game.
I hope you luck with developing of this proposal, and take care of this correlation things, simply without them, you are suggesting some random things (in correlation terms) for sake of some "balance" reasons. I personally think there are many other ways to adjust those "balance" issues, but this proposal I see as bad try, with all my respect (don't mind me wrong but concept is something which gives me main part of experience in game). I have really tried to explain my point of view.
Regards,
CragLord
Elite KryPtik:
Well, there is a way to find a balance here. How about instead of the ability unlocking when the Veterans give the hero the Mithril, instead the veterans can just give the hero the Mithril effect without taking up an ability slot, and the ability just unlocks at level 10? I see no issues with "correlation" or linking the ability to the Veterans in this case.
Sawman:
I based most of my abilities off of what the hero classes are right now like gloin is a building destroyer so he would give a bonus to heros against building etc
And don't base this off the abilities that I put down they are just things from the movie that I would like to see in the game and I don't see how this is possible any other way other than to get rid of a heros current abilities
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