[en] Edain Mod > [Edain] Dwarven Suggestions

Dwarven Hero's New Abilities?

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The_Necromancer0:
I agree with this a hundred percent

WarOfTheRingVeteran:
Ow, what the hell, ya got my vote. It's actually a good idea, I see no reason to be against it.

Sawman:
all I can say is I am really glad people like this idea  :) I have had it for a while now and decided to post it

As for my hero abilities I listed, they were just some abilities that came to mind I don't expect them to go anywhere

If you have any ability ideas please share because mine are very in balanced some are better and some are worse I will admit but I would love to hear yours, don't be shy we're all friends here

CragLord:
Hello Sawman,

Welcome to forum! :)

I will try to be detail in this comment, so I will start from Nori as you have mention him, and mostly you based you whole idea on him. :)
I really don't know what members of Edain team think about your idea or about Nori case, but my personal opinion is that Nori is added as new scout hero for Erebor with unique system. What I want to say?
It is some "Rich" system which is obviously based on lore or to be precise I think on movie and lore. I presume that ET has used as motive lore fact that Thorin gave Bilbo a royal gift because of his deeds, and in general that Mithril shirt was probably designed for dwarf of royal status, high noble in other words.
And Nori is exactly that in time line of WoR. Because of his "deeds" and past works he enjoy status of rich noble dwarf. So integration of such "rich" system was very cleaver move. They simply with those lore facts filled "hole" in current Mithril system in game in very unique and clever way when we speak about Nori. In my opinion currently in game Mithril system is very unique, and I think ET love it, so I am not sure they will like to remove it. I also share opinion that system with veterans is very nice. And to be clear Rich system is also very unique passive ability, so maybe all of your proposed abilities must be passive (I presume they are), in general dwarven heroes must have passive ability to be able to unlock such bonus. Team should give some detailed answer about this, I just tried to give my objective opinion. Main problem here as I can see is lack of lore reasons to implement mithril in such passive abilities.
Why should for example Bofur, Balin, Drar etc with current description of passive abilites have mithril unlocked on 10? I tried to explain you my point of view on Nori, so can you see difference in lore side of abilities you suggested and current "Rich system" on Nori?
Btw, you are creative one with all those ability names and their content.  :) Personally I find your suggestions very interesting and there is a lot of potential here for some new abilities, but my personal opinion is that team probably won't change current Mithril system soon.

P.S. I liked idea about Thorin III (E) name of ability and part about barracks as some thought to think about. Also name of Balin's proposed ability is very fitting and nice. :) Worst thing is about riding giant in my opinion, maybe because I find that scene in movie as the worst possible one in all 6 movies so far.
Also it is really nice to see that complete newbie on forum is aware of balance things, and I also suggest you in your next proposals not to concentrate your efforts on some bonuses numbers etc, but instead on main principle of which you are suggesting. Numbers are pure problem of balance. :)

Best regards,
CragLord

 

Elite KryPtik:
Crag, you got his suggestion completely wrong. What he is proposing is to keep the current Mithril system, except when the hero RECEIVES their shirt from the Veterans, they gain a new passive ability instead of having the spot taken up by the current passive "Mithril Shirt" ability, which really does nothing apart from take up space.

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