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Autor Thema: AI using the OneRing  (Gelesen 1674 mal)

magickoala

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AI using the OneRing
« am: 4. Dez 2015, 19:02 »
This probably was already discussed, but just checking:

Theres any plan to make the AI actually use the Ring and make the Ring Heroes?

Ive been tampering with a script to actually make it happen for Isengard, with something like:

*If Team_Player_2 have a unit with ObjectStats = HOLDING_THE_RING
*Then Team_Player_2 use CommandButton Ability = Command_SpecialPowerSaru manToggleOneRing on nearest object of type = IsengardSaruman_Mod

But dont seem to be working. So, i would like to ask: Any chances we have the AI using the Ring in the future? ^^

Thanks!

CynasFan

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Re: AI using the OneRing
« Antwort #1 am: 4. Dez 2015, 19:12 »
To all what I have ever heard, the AI will not use the Ring in any time, because when she do this, the game crash and there isn´t a point which I would now, how you can fix this and still using the current path with using a hero directly.
Greetings, JOLNIR JOLAREIDI

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Gnomi

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Re: AI using the OneRing
« Antwort #2 am: 4. Dez 2015, 19:42 »
We've used that already and it hasn't worked. As we've said:
The AI always either doesn't use the ring (because the ways don't work or we've just deactivated it) or the game crashes.

A chance is always there, but currently it just doesn't work.

hoho96

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Re: AI using the OneRing
« Antwort #3 am: 4. Dez 2015, 19:53 »
We've used that already and it hasn't worked. As we've said:
The AI always either doesn't use the ring (because the ways don't work or we've just deactivated it) or the game crashes.

A chance is always there, but currently it just doesn't work.
What he said  xD

On another hand, this post is clearly in the wrong board (come on, this is not a "suggestion"). You could have posted it in the "modding" board.
But at any rate, since this is probably not going anywhere, I'll have to close this thread.
If you have any idea that Edain Team may have never thought of, please refer the appropriate board.

CLOSED