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Umfrage

Would you like to see a mini trailer/scene from the film made in the map if so which one

elven sluice scene
0 (0%)
the entrance to the woodland realm
6 (42.9%)
thranduil and thorin
3 (21.4%)
fight scene in elven forest with the orcs
5 (35.7%)
none of the above
0 (0%)

Stimmen insgesamt: 14

Autor Thema: The Woodland Realm Custom Map OUT NOW!  (Gelesen 33299 mal)

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #30 am: 8. Dez 2015, 19:03 »
For some evil reason theres a lot of line-breaking in the code when i posted. Ill upload the .ini itself later.

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #31 am: 8. Dez 2015, 19:15 »
For some evil reason theres a lot of line-breaking in the code when i posted. Ill upload the .ini itself later.
Alright thank you so much man :D you have no idea how helpful you've been
"I would have followed you my brother my captain my king"

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #32 am: 8. Dez 2015, 22:57 »
Hehe np, im looking forward to play it! Think Mirkwood is one of the most aesthetic elven refuges left on ME, so it will be really interesting to give some shots there. Im sure the map will be glorious^^

Theres the file :) https://goo.gl/DU11Ur

lotr1997

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Re: The Woodland Realm Custom Map (Update)
« Antwort #33 am: 9. Dez 2015, 00:06 »
Amazing! kepp up this great work i love this mod and community so much! :D
There is only one lord of the rings, only one who can bend it to his will, and he does not share power!

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #34 am: 9. Dez 2015, 08:49 »
Hehe np, im looking forward to play it! Think Mirkwood is one of the most aesthetic elven refuges left on ME, so it will be really interesting to give some shots there. Im sure the map will be glorious^^

Theres the file :) https://goo.gl/DU11Ur
You've sent me just the tauriel code so the watchers and the command set for the base aren't there :/ sorry to keep asking this stuff of you.
"I would have followed you my brother my captain my king"

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #35 am: 9. Dez 2015, 09:03 »
Geeze, sorry, im getting old for this lol XD

Here is the file > https://goo.gl/oLIWdf

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #36 am: 9. Dez 2015, 09:24 »
Geeze, sorry, im getting old for this lol XD

Here is the file > https://goo.gl/oLIWdf
Works amazingly well thank you so much man, I'm going to but your name in the map description for the help now, couldn't of done it without you :P, also amazing haldir textures!
"I would have followed you my brother my captain my king"

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #37 am: 9. Dez 2015, 16:21 »
Lol happy to help, man :) and the new photos are very promising, the map is getting better and better!

Keep it excellent o/

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #38 am: 9. Dez 2015, 19:26 »
I have been stuck with the maps more technical aspects for a few days, with the Area/map reveal script not working no matter what i have tried unless i am being completely stupid, the build plots don't work and the main gate also doesn't work i have been trying to fix these issues or try to at least but nothing seems to be working so i was wondering if someone would be able to look and see where im going wrong maybe even fix it.
here is a link to what i have done so far with the map: https://www.mediafire.com/?yystlc98lso8lty
 
Any help would be much obliged.
"I would have followed you my brother my captain my king"

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #39 am: 9. Dez 2015, 19:45 »
I can't open the map now but ill take a look when i get home.

As for the visible area script, make sure the option *deactivate upon sucess* is unticked. ^^

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #40 am: 9. Dez 2015, 19:59 »
I can't open the map now but ill take a look when i get home.

As for the visible area script, make sure the option *deactivate upon sucess* is unticked. ^^
It is already unticked :/ and thank you for offering to take a look :)
"I would have followed you my brother my captain my king"

Gnomi

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Re: The Woodland Realm Custom Map (Update)
« Antwort #41 am: 9. Dez 2015, 21:36 »
Your players are completely wrong.^^
Go to Edit->Edit Player List and delete PlyrElves, player1, player0002, PlyrMordor.
Afterwards just use the "Add skirmish player" button. This adds all the players you need, the named players are not needed and only take space (there is a maximum amount of possible players, therefore I'ld delete them).
Now you can just put your script in the PlyrCivilianfolder and say
  The map is revealed inside  area 'Reveal' for Player '<All Players>'.
Or you can just select the Player_1 from the list.

Never use such self created player names in skirmish, if you don't know exactly what you're doing. In 99% of the times things don't work as you intend and in 99,9999% you can make everything with the normal players which are added with the button in a smoother way. So don't use them until you know a bit more about the worldbuilder. Until then just use the normal skirmish players.^^

Another note:
Please test all your bridges. I don't know if those bridges count to the normal limit, but there is a limit of bridges which is set to ~7. Some bridges don't count for it, but please test all of them, as it could happen that they don't work.^^

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #42 am: 9. Dez 2015, 21:43 »
Your players are completely wrong.^^
Go to Edit->Edit Player List and delete PlyrElves, player1, player0002, PlyrMordor.
Afterwards just use the "Add skirmish player" button. This adds all the players you need, the named players are not needed and only take space (there is a maximum amount of possible players, therefore I'ld delete them).
Now you can just put your script in the PlyrCivilianfolder and say
  The map is revealed inside  area 'Reveal' for Player '<All Players>'.
Or you can just select the Player_1 from the list.

Never use such self created player names in skirmish, if you don't know exactly what you're doing. In 99% of the times things don't work as you intend and in 99,9999% you can make everything with the normal players which are added with the button in a smoother way. So don't use them until you know a bit more about the worldbuilder. Until then just use the normal skirmish players.^^

Another note:
Please test all your bridges. I don't know if those bridges count to the normal limit, but there is a limit of bridges which is set to ~7. Some bridges don't count for it, but please test all of them, as it could happen that they don't work.^^
How embarrassing haha, thank you so much for taking a look and I will yes those bridges :)
"I would have followed you my brother my captain my king"

magickoala

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Re: The Woodland Realm Custom Map (Update)
« Antwort #43 am: 9. Dez 2015, 21:57 »
All face the might of Gnomi and bow! lol :D

calsash

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Re: The Woodland Realm Custom Map (Update)
« Antwort #44 am: 9. Dez 2015, 23:40 »
All face the might of Gnomi and bow! lol :D

HAHA yep, by the way ive noticed something with the code, when you go into the heroes on the mirkwoodcamp galadriel has replaced thranduil :/ not sure why, and sorry to make you look into more stuff about it for me, this is probably becoming a bit of a chore for you.
"I would have followed you my brother my captain my king"