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The Woodland Realm Custom Map OUT NOW!

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magickoala:
Hehe, np ^^

Do the following:

- Create a file called map.ini inside your map folder. (new > file, rename it)
- Copy/past the contents of the mirkwood map.ini code on the ini file.
- After youre done choosing your citadel, check for its ObjectName. Should be like LothlorienCastleBaseKeep or a similar.
- You can set a new commandSet for any object, but you cant replace it.
So, assuming your Citadel is LothlorienCastleBaseKeep, you can override its CommandSet using:

--- Zitat ---Object LothlorienCastleBaseKeep
CommandSet = MakeUniqueName
End

--- Ende Zitat ---

Then, you actually create the commandset you just named:

--- Zitat ---CommandSet MakeNameUnique
CommandSet LothlorienCastleBaseKeep CommandSet_MapMirkwood
    InitialVisible = 10

    1      = Command_ConstructElvenLo rienWarriorHorde
    2      = Command_ConstructElvenLo rienArcherHorde
    3      = Command_ConstructElvenLo rienPikemanHorde
    4      = Command_ConstructLothlor ienSängerinnen
    5      = Command_ConstructLothlor ienGaladhrimHorde
    6      = Command_ConstructLothlor ienCarasGuardHorde
    7      = Command_RingMechanikLoth lorien
    8      = Command_SpielsystemLothl orien
    9      = Command_SelectRevivables LothlorienCastleKeepHero es_MapMirkwood
    10     = Command_StartCitadelSelf Repair

    11     = Command_FakeRingHeroRevi veSlot
    12     = Command_CreateAHeroReviv eSlot
    13     = Command_FrodoRingHeroRev iveSlot
    14     = Command_SamRingHeroReviv eSlot
    15     = Command_HaldirsBrüderGen ericReviveSlot
    16     = Command_GenericReviveSlo t1
    17     = Command_GenericReviveSlo t2
    18     = Command_GenericReviveSlo t3
    19     = Command_FakeHeroReviveSl ot5
    20     = Command_FakeHeroReviveSl ot6
    21     = Command_FakeHeroReviveSl ot7
    22     = Command_FakeHeroReviveSl ot8
    23     = Command_RadialBack
End

Thats an example of a Lothlorien Base CommandSet.

--- Ende Zitat ---

These codes go in the same map.ini file, but yr Mirkwood map.ini codes already override the current commandSet for all Lothlorien bases. So, assuming youre using one of them, you have to change its name, instead of creating a new one, or removing it before creating yours. Like that:


--- Zitat ---Object LothlorienCastleBaseKeep
 CommandSet = LothlorienCastleBaseKeep CommandSet_MapMirkwood
End

--- Ende Zitat ---

Will change to:


--- Zitat ---Object LothlorienCastleBaseKeep
 CommandSet = LothlorienCastleBaseKeep CommandSet_MapMirkwoodCa lsash
End

--- Ende Zitat ---

Hope it helps^^

DrHouse93:
It looks nice^^
Btw, the code posted by magickoala is perfectly working, so you can definitely use it with no problems^^

ThorinsNemesis:
The map looks nice, I am actually also making a Woodland Realm map, but yours looks better  :). I actually used 3ds max 7 to cut some parts from the Mirkwood outpost buildings, and from those parts now I have Mirkwood columns, arches and stairs in WorldBuilder  :)

magickoala:

--- Zitat von: ThorinsNemesis am  7. Dez 2015, 15:32 ---The map looks nice, I am actually also making a Woodland Realm map, but yours looks better  :). I actually used 3ds max 7 to cut some parts from the Mirkwood outpost buildings, and from those parts now I have Mirkwood columns, arches and stairs in WorldBuilder  :)

--- Ende Zitat ---

Sounds great, Thorin! I wanted to ask, how youre loading the edited files and the new objects in the editor? youre compiling them into the .BIG or dropping it into the BFME folder?

Fine:
Nice work, be sure to announce it again when you have finished the map. I am looking forward to trying it out. :)

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