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Umfrage

Would you like to see a mini trailer/scene from the film made in the map if so which one

elven sluice scene
0 (0%)
the entrance to the woodland realm
6 (42.9%)
thranduil and thorin
3 (21.4%)
fight scene in elven forest with the orcs
5 (35.7%)
none of the above
0 (0%)

Stimmen insgesamt: 14

Autor Thema: The Woodland Realm Custom Map OUT NOW!  (Gelesen 34009 mal)

calsash

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  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #60 am: 2. Feb 2016, 23:24 »
YOUTUBE LINK: https://youtu.be/tu00JlP3PEU

DOWNLOAD LINK: https://www.mediafire.com/folder/3oc3qh3o6l3r2/the_woodland_realm

Oh and as for my next project all im going to say at this moment is that it will be a certain Homely House ;)
"I would have followed you my brother my captain my king"

ThorinsNemesis

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  • I am King under the Mountain!
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #61 am: 3. Feb 2016, 00:30 »
I downloaded the map, and I must say it's excellent! It really captures the feeling of the halls seen in the Desolation of Smaug, and you recreated the inside of the halls very well :). It's actually the first Mirkwood movie map out there, which also helps show how nice your map is.

P.S.: I can't wait for the 'Homely House', I hope it will have the new locations and buildings we saw in AUJ... ;)

"A darkness is coming... It will spread to every corner of the land!"

calsash

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  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #62 am: 3. Feb 2016, 09:11 »
I downloaded the map, and I must say it's excellent! It really captures the feeling of the halls seen in the Desolation of Smaug, and you recreated the inside of the halls very well :). It's actually the first Mirkwood movie map out there, which also helps show how nice your map is.

P.S.: I can't wait for the 'Homely House', I hope it will have the new locations and buildings we saw in AUJ... ;)
Thank you very much :) and I can say the homely house more than likely will :)
"I would have followed you my brother my captain my king"

UlfricStormcloak148

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  • Celebwen The Silver Maiden
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #63 am: 3. Feb 2016, 15:43 »
Really nice map, she's  freaking awesome and a lot of tree like I love no diggity !! I love the three unit you add in Mirkwood and the casern of Edain Mod 3.8.1, perfect I think it's what I miss the most in 4.0. The three towers outside are really nice.

Unfortunately, I found some bugs nothing really serious but it can be annoying. During my first try, I play alone without enemy to see everything without being interrupting and this is what I found.

1. The Borderguard-Quarters and Galadhrim-Quarters inside the Greenwood fortress don't work property. The different units don't unlock in the citadel (Lorien Swordsmen, Lorien Archers, Lorien Spearmen, Galadhrim and Caras Galadhon Guardians). Only the singers and might be the Lorien Spearmen (don't remember for the last)

2. For the Sanctuary, we don't have every upgraded only three.

3. The Vault of the King inside the fortress. We cannot enable the research of the Mirkwood upgrades except Wine from Dorwinion.

4.  The units created in the north part of the fortress (Mirkwood casern) cannot move upstairs they're stuck.

5. The Archer of Mirkwood (usually summon with Tauriel in the others maps) once they reach the level 2, their skin change completely and became Arnor Archer.

6. When we created the Lothlorien outpost, only three wings are available therefore we cannot make Lorien Swordsmen....

Otherwise nothing else to say for the different bugs. In my own view the most annoying are the number 5. Because I prefer to use only Mirkwood unit in your map.

calsash

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  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #64 am: 3. Feb 2016, 17:05 »
Really nice map, she's  freaking awesome and a lot of tree like I love no diggity !! I love the three unit you add in Mirkwood and the casern of Edain Mod 3.8.1, perfect I think it's what I miss the most in 4.0. The three towers outside are really nice.

Unfortunately, I found some bugs nothing really serious but it can be annoying. During my first try, I play alone without enemy to see everything without being interrupting and this is what I found.

1. The Borderguard-Quarters and Galadhrim-Quarters inside the Greenwood fortress don't work property. The different units don't unlock in the citadel (Lorien Swordsmen, Lorien Archers, Lorien Spearmen, Galadhrim and Caras Galadhon Guardians). Only the singers and might be the Lorien Spearmen (don't remember for the last)

2. For the Sanctuary, we don't have every upgraded only three.

3. The Vault of the King inside the fortress. We cannot enable the research of the Mirkwood upgrades except Wine from Dorwinion.

4.  The units created in the north part of the fortress (Mirkwood casern) cannot move upstairs they're stuck.

5. The Archer of Mirkwood (usually summon with Tauriel in the others maps) once they reach the level 2, their skin change completely and became Arnor Archer.

6. When we created the Lothlorien outpost, only three wings are available therefore we cannot make Lorien Swordsmen....

Otherwise nothing else to say for the different bugs. In my own view the most annoying are the number 5. Because I prefer to use only Mirkwood unit in your map.
Wow thanks for pointing these out i will take a look and im glad you enjoyed the map :)
"I would have followed you my brother my captain my king"

calsash

  • Heiler von Imladris
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  • Beiträge: 232
  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #65 am: 3. Feb 2016, 17:37 »
Really nice map, she's  freaking awesome and a lot of tree like I love no diggity !! I love the three unit you add in Mirkwood and the casern of Edain Mod 3.8.1, perfect I think it's what I miss the most in 4.0. The three towers outside are really nice.

Unfortunately, I found some bugs nothing really serious but it can be annoying. During my first try, I play alone without enemy to see everything without being interrupting and this is what I found.

1. The Borderguard-Quarters and Galadhrim-Quarters inside the Greenwood fortress don't work property. The different units don't unlock in the citadel (Lorien Swordsmen, Lorien Archers, Lorien Spearmen, Galadhrim and Caras Galadhon Guardians). Only the singers and might be the Lorien Spearmen (don't remember for the last)

2. For the Sanctuary, we don't have every upgraded only three.

3. The Vault of the King inside the fortress. We cannot enable the research of the Mirkwood upgrades except Wine from Dorwinion.

4.  The units created in the north part of the fortress (Mirkwood casern) cannot move upstairs they're stuck.

5. The Archer of Mirkwood (usually summon with Tauriel in the others maps) once they reach the level 2, their skin change completely and became Arnor Archer.

6. When we created the Lothlorien outpost, only three wings are available therefore we cannot make Lorien Swordsmen....

Otherwise nothing else to say for the different bugs. In my own view the most annoying are the number 5. Because I prefer to use only Mirkwood unit in your map.
I have fixed the issues with the lorien units they are now recruitable
and some issues with units going down the stairs
I also deactivated the casern where the units were getting stuck and placed it outside in the walled forest area :)
It can be downloaded here: https://www.mediafire.com/?yystlc98lso8lty
"I would have followed you my brother my captain my king"

UlfricStormcloak148

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  • Celebwen The Silver Maiden
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #66 am: 3. Feb 2016, 20:00 »
Thanks, could you add the Mirkwood spearmen that Fredius use in his map (Battle under the Tree Mirkwood) too ?

I think I told you a bullshit earlier because I just found that the Archer of Mirkwood (usually summon with Tauriel in the others maps) once they have the silver arrow, their skin change completely and became Arnor Archer. Everything is okay once they reached level 2, same for the longbow.
« Letzte Änderung: 3. Feb 2016, 22:11 von UlfricStormcloak148 »

DrHouse93

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #67 am: 4. Feb 2016, 00:26 »
I must say, I really love this map. It took me - forgive me the language - three fucking hours to beat the fucking Brutal AI spam, but in the end the White Hand has triumphed...or atleast, I wish I could. The only problem I've found is that there are some Wine Cellars and Vaults of the King which are placed in unwalkable spots (such as the wooden platforms and in the northwestern side of the map) which were also out of range of Siege Weapons, thus preventing me to destroy those puny Elves once and for all. Other than that, really awesome map^^
A curiosity: why did you use the Dol Guldur minimap? xD

calsash

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  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #68 am: 4. Feb 2016, 08:45 »
I must say, I really love this map. It took me - forgive me the language - three fucking hours to beat the fucking Brutal AI spam, but in the end the White Hand has triumphed...or atleast, I wish I could. The only problem I've found is that there are some Wine Cellars and Vaults of the King which are placed in unwalkable spots (such as the wooden platforms and in the northwestern side of the map) which were also out of range of Siege Weapons, thus preventing me to destroy those puny Elves once and for all. Other than that, really awesome map^^
A curiosity: why did you use the Dol Guldur minimap? xD
I have honestly no idea how the dol guldur minimap got there hahaha and i removed it in the latest version i uploaded and thanks for pointing out those cellars i will be sure to disable them in my next patch of sorts. Glad you enjoyed the map :)
"I would have followed you my brother my captain my king"

calsash

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  • Beiträge: 232
  • "The tower guard shall take up the call!"
Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #69 am: 4. Feb 2016, 08:47 »
Thanks, could you add the Mirkwood spearmen that Fredius use in his map (Battle under the Tree Mirkwood) too ?

I think I told you a bullshit earlier because I just found that the Archer of Mirkwood (usually summon with Tauriel in the others maps) once they have the silver arrow, their skin change completely and became Arnor Archer. Everything is okay once they reached level 2, same for the longbow.
yeah im not sure why their skin changes it might be becuase they arent a fully developed unit im not sure and as for the mirkwood spearman i will try and get them added :)
"I would have followed you my brother my captain my king"

LordOfTheIronHillsAndEreb

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #70 am: 26. Feb 2016, 23:32 »
good map, but could you make the area outside the realm of thranduil be bigger, and maybe add like 3-4 players (3v1) And please make the troops get access to be on the outpost/wall with river. And maybe not just 1 door to be attacked at, Too easy to defend

LordOfTheIronHillsAndEreb

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #71 am: 26. Feb 2016, 23:36 »
And Btw, i know that you are working on Imladris (can't wait) but after that, could you make Erebor as it should be on BFME and how it is in the movie , with details such as your older maps. All the erebor maps that are out now (all i have tried) suck. It should be 1 Huge main door and maybe 1 postern gate, and Archer spots over the gate as in the movie. Plz

calsash

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #72 am: 27. Feb 2016, 01:28 »
And Btw, i know that you are working on Imladris (can't wait) but after that, could you make Erebor as it should be on BFME and how it is in the movie , with details such as your older maps. All the erebor maps that are out now (all i have tried) suck. It should be 1 Huge main door and maybe 1 postern gate, and Archer spots over the gate as in the movie. Plz
http://bfme2.heavengames.com/downloads/showfile.php?fileid=1134 Try this erebor map its better than i could ever do ^^ and may be just what your looking for.
"I would have followed you my brother my captain my king"

LordOfTheIronHillsAndEreb

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #73 am: 27. Feb 2016, 13:01 »
Yeah, awesome map, but it's no main gate. Its just  huge stone.
when will your imladris map be finished. I have seen it on youtube and looks perfect, with all those bridges and details.

calsash

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Re: The Woodland Realm Custom Map OUT NOW!
« Antwort #74 am: 28. Feb 2016, 12:39 »
Yeah, awesome map, but it's no main gate. Its just  huge stone.
when will your imladris map be finished. I have seen it on youtube and looks perfect, with all those bridges and details.
Im hoping for it to be done by mid march and after that i have two other maps to finish then I may ask Gagloin if i could convert his erebor map into a fortress map with a main gate ETC :)
"I would have followed you my brother my captain my king"