[en] - Modding Corner > Mapping
Playertemplate.ini and Heroes
Melkor Bauglir:
Not exactly. The FakeButtons are just there but never get used -Edain needs them, because the heroes have a special order (playertemplate.ini) and you have to keep this. Therefore if you want to only have say Legolas avaiable in a building, you can't just abandon all slots and only fill in his. That won't work! What you have to do is write invisible, inactive CommandButtons (those FakeReviveSlots) so technically you have all heroes in the building defined. Then the only thing you habe to do is make sure, only the wanted hero can be recruited (normal ReviveSlot).
So it's actually nothing more but a trick to be able to disperse the heroes over many buildings. (Or ger stuff like the Dwarves working in the first place.)
Greetings
Melkor Bauglir
magickoala:
I see. Well now it makes more sense ^^ thanks again! I will not dare to ask why we need the the special order fixed since i have i what i need already lol.
^^
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