[en] Edain Mod > [Edain] General Suggestions
Rivendell/Imladris Units/Mechanics/Tactical&Strategical Suggestions
Aule the creator:
all of imaldris units have there own abilities when you use scholar on them unless you can use them both when u put them together then yes if not then that will prolly ruin their way of fighting 8-| imaldris really strong
NetoD20:
--- Zitat von: Aule the creator am 26. Dez 2015, 06:55 ---all of imaldris units have there own abilities when you use scholar on them unless you can use them both when u put them together then yes if not then that will prolly ruin their way of fighting 8-| imaldris really strong
--- Ende Zitat ---
Yes. I was all in favour of the attaching mechanic, but I have to agree with the man ^
Aize:
I got another solution for that. I mean why stop there when its just 3.8 mechanic. Whole point of 4.0 is because its new, what if, we can have two options at start for Imladris, the third age way which would be what is in 3.8, or the second age, which would be the merging units, granted, its a prob gonna be a difficult implementation, but i just want a new mechanic that works, and having both play styles to choose from is really what makes Imladris versitile in terms with gameplay in comparison with the other factions. It, among the goblins, being ancient and so respectfully great, we can have these two playstyles called as Strategic Imladris where u can merge units to gain defensive capabilities as well as sustainability and/or Tactical Imladris which adds variety of knowledgable skills to gain the upperhand onto the enemy. I say the Edain Team can do it without a doubt, this can remove the trouble for the old mechnic merging with the new mechanic.
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