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Boromir HD Textures

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™Æ¿® Aragorn £ ‡™:

--- Zitat von: Odysseus am 12. Dez 2015, 16:29 ---Fantastic work! Simply phenomenal!

Now, I have no right to make this demand of you, and it is somewhat off-topic, but would you be willing to give some love to older regular units as well? Like the Tower Guards, which are squinting with their eyes or the Westfold units that don't even have a face? That would be so sweet!

Your skills are remarkable, just like the team's.

Kind regards.

--- Ende Zitat ---

No offense Odysseus, but whenever he posted Haldir he mentioned that if he did HD units the game would become laggier when that battalion was on the map.                                 He can only do heroes because there's only one of them :P

CragLord:

--- Zitat von: magickoala am 12. Dez 2015, 10:30 ---First look at Boromir in his Captain of Gondor armor:








Thanks all for the feedback, it keeps the quality on track and allow me to improve ^^

--- Ende Zitat ---

Great job mate! These new textures are pure pleasure to see!
As Fred have said, these texutures represent Boromir and Gondor in one new unique way! Glorious one!  ;)


--- Zitat von: ™Lord of Ængmar‡™ am 12. Dez 2015, 18:36 ---
--- Zitat von: Odysseus am 12. Dez 2015, 16:29 ---Fantastic work! Simply phenomenal!

Now, I have no right to make this demand of you, and it is somewhat off-topic, but would you be willing to give some love to older regular units as well? Like the Tower Guards, which are squinting with their eyes or the Westfold units that don't even have a face? That would be so sweet!

Your skills are remarkable, just like the team's.

Kind regards.

--- Ende Zitat ---

No offense Odysseus, but whenever he posted Haldir he mentioned that if he did HD units the game would become laggier when that battalion was on the map.                                 He can only do heroes because there's only one of them :P

--- Ende Zitat ---

Yes, problem probably will occur with graphical "overweight" in game.
These are 1024x1024 HD textures (correct me if I am wrong xD ), and if every unit in battalion would have textures of that "size" and guality, that will probably make problems. Game will require much more in memory and other resources to work smoothly. That is main problem with those HD textures I think.

Odysseus:
No offense Odysseus, but whenever he posted Haldir he mentioned that if he did HD units the game would become laggier when that battalion was on the map.                                 He can only do heroes because there's only one of them :P Yes, problem probably will occur with graphical "overweight" in game.
These are 1024x1024 HD textures (correct me if I am wrong xD ), and if every unit in battalion would have textures of that "size" and guality, that will probably make problems. Game will require much more in memory and other resources to work smoothly. That is main problem with those HD textures I think.
Yes, both of you are correct. I have been part of past mods which faced the very same issues. However, some of the skins for a couple of units in-game still date back from the older versions of Edain, and I believe it is possible to add a similar level of quality for the Tower Guards that for instance, the Gondor Soldiers received, without stressing the engine too much. This is quite evident, especially with most of the troops that have been redone so far to ET's highest and most actual quality standard.

In the worst case scenario, the textures wouldn't even have to be 1024x1024, as long as the Easterling face is corrected/improved, if you catch my drift. Either way, magickoala's skills are a godsent, for if he wishes to, he can take care of the minor and major aesthetical annoyances or inconsistencies found by the community, and that ET deem to be less important for the current timeframe, and we all know that that means that ET can focus on more important things

Kind regards.

magickoala:
So, what was the issue with the Easterlings? xD

calsash:
Hey magickoala how do you create these amazing textures? :)

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