19. Apr 2024, 16:28 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Autor Thema: The Road to Edain patch 4.3 - Dwarves of Erebor  (Gelesen 7766 mal)

Adamin

  • Edain Ehrenmember
  • Vala
  • *****
  • Beiträge: 9.861
  • Und das Alles ohne einen einzigen Tropfen Rum!
The Road to Edain patch 4.3 - Dwarves of Erebor
« am: 15. Dez 2015, 21:55 »
Greetings Companions of Edain,

First up our thanks goes to all of you who voted for us in this years Mod of the Year Awards. With your help we have reached the Top100 for the sixth consecutive time! Now let's continue with another quite regularly requested remake.

Today we present to you the new Erebor Soldiers of Edain!



A lot of feedback to the old Erebor dwarves stated, that they looked to much like Gimli clones. A resemblance to Gimli was actually our intention, since our Erebor is thematically settled during the War of the Ring, and Gimli is the only design pattern for that from the LotR movies. Now with new material from the Hobbit movie, we decided to mix those up together with our original ideas. The Soldiers will begin with sturdy yet flexible leather jerkins and hauberks, and change to their iconic plate with the Heavy Armor upgrade. Guardians can additionally be upgraded with Warmasks, which will decrease the armor of nearby foes.



But our goal with these designs was also to portray an evolution of the dwarven gear. The Soldiers from the Hobbit movie are from the time of Thrórs reign under the Mountain. A lot of time passed in Middle-earth from then till the War of the Ring. Erebor was literally repopulated from the ground up during those eras. Keeping the exact Soldier design from the past seemed like ignoring the historic context. That is why our regular soldiers intentionally differ in key details from them. For examples their regular helmets are visorless, which was also a primary design decision in the LotR movies.



To round up their new appearance, Erebors new Gameplay will be focused on attack. Their defence will be slightly weaker than that of the Iron Hills, but in return they will have superior offence and means to break defences. Guardians will be able to smash through the enemies armor. Pikesman can temporary use their polehammers for striking, thus serve as backup melee fighters. The Axethrowers will stay as Erebors ranged unit, as the most lethal of all three ranged types.

Those are some of the ideas and thoughts that went into this redesign. Can you find all the other little references?
Stay tuned for many more Renders and Updates in the following days!

And if you liked this update, as always we'd be honored if you would consider giving us your vote for Mod of the Year 2015! Keep in mind that votes by registered accounts count a lot more.


Your Edainteam

Ealendril der Dunkle

  • Gast
Re: The Road to Edain patch 4.3 - Dwarves of Erebor
« Antwort #1 am: 16. Dez 2015, 16:29 »

Ealendril der Dunkle

  • Gast
Re: The Road to Edain patch 4.3 - Dwarves of Erebor
« Antwort #2 am: 17. Dez 2015, 16:19 »