[en] Edain Mod > [Edain] Lothlorien Suggestions

The current state of Beorningers & Grimbeorn

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Elendils Cousin 3. Grades:
Probably yes. On paper, beornings deal more damage, but use a different damage type. Since HERO has a worse damage modifier against buildings than CHOP (which is what beornings use), Grimbeorn should theoretically be less effective against buildings. You should still check that ingame though, as I'm not 100% sure^^

Odysseus:
So now, Beorningers seem to be fine? I'm confused :D.

Anyway, perhaps make Beorningers heavy-hitters, and what an active ability, they can temporarily deal good damage to structures. Or vice-versa, I don't really mind. I just would like to see some really small additional nerf(s) to Beorningers, with the average hero getting countered pretty hard by 2 Beorningers already.

Hamanathnath:
I don't think the Beorning's damage against buildings is really a problem.

I don't think they should be are good as they are right now against heroes.  And there isn't really a point for using the Bear's in melee combat because of how low damage they deal.  The only reason I ever use Bear form in melee combat is against Cavalry, so I don't get trampled. 


--- Zitat von: Die bucklige Verwandschaft am 18. Dez 2015, 14:54 ---Probably yes. On paper, beornings deal more damage, but use a different damage type. Since HERO has a worse damage modifier against buildings than CHOP (which is what beornings use), Grimbeorn should theoretically be less effective against buildings. You should still check that ingame though, as I'm not 100% sure^^

--- Ende Zitat ---

Yeah I will check.  And if this is true, Then I think Grimbeorn should get a damage increase to buildings, considering how much more expensive he is.  They should at least do the same amount of damage to buildings, if not Grimbeorn deals a little more damage.

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