[en] Edain Mod > [Edain] General Suggestions
Witch King in Angmar and Ringwraiths
Spacetyrant93:
--- Zitat ---Don't be discouraged, there are people who agree with and like your idea. And I am one of these people. :)
Since seeing BOTFA I always wanted to see the Witchking and a few others' armors in Edain; and Angmar is the perfect opportunity! I also had the idea as you that maybe the Witchking could have his Hobbit armor for Angmar. And also, maybe the Shadow Lord can get the design with the spear (left of the Witchking) - I really like it, as it resembles a Khand person or a Black Numenorian. This design, together with the Witchking's, are my favorite from BOTFA and I really find your idea fitting to get these armors in the mod.
Let's hope the Edain Team finds your idea useful ;)
--- Ende Zitat ---
Thanks for your support, I am happy that someone shares my view :)
--- Zitat ---What I do not get is the fact that the wraith form of of the witch-king has changed during the Hobbit and the LoTR so extremely.
But it is obviously not a piece of armor the invisible wraith is wearing to take form during the fictional Dol-Guldur scene because it is his naked wraith form.
So how can we take this armour to cover the invisible witch-king with ?
I does not make sense to me. Either we accept the BOFA lore and therefore the witch king must not have this armour in real but only as a wraith, or we ignore it an just take the armour...just because it is suppose to look cool (what I do not think personally).
But in the second case you can not argue that it is in accord with the movies.
--- Ende Zitat ---
Probably that is not his actual wraith form, as we only see empty armors, just like we see in ROTK, even if they are not solid in this case. The reasons they vary so much is something I cannot say, nor do I really give it this much importance, after all they are supernatural beings. Since when are things so radical here? I Remember the Team often reminding that the Mod unites both book and movie, and I admired the flexibility for concepts they showed up to now. I didn't say to take that armor to be 'in accord with the movies' or 'because it's supposed to look cool', what I said is just that it's probably a small exemple of movie-canon Angmar battle gear, and that it could be useful inspiration if the Team redesigns the Witch King. Whether people aesthetically like it or not is up to personal taste.
--- Zitat ---Even though I don't really like how the Witchking looks at the moment I don't want to see the design from "The Battle of the Five Armies" in the Edain-Mod. I am sure the Edain team can find a better solution for the Witchking's model.
And I have no idea why one would change the designs of the two Nazgûl, that look absolutly brilliant. The BOTFA-designs can't compare to them.
--- Ende Zitat ---
Agai, most of this is up to personal taste.
One reason could just be to try and have a variation in Nazgul design, not to see which is better or can't be compared with others.
I will be more specific with what I said before:
Inspiration for the WK comes from the fact that The current Angmar soldiers and WK movie design have small things in common, mind very few of them, but they're there.
Not that similar, true, but not always rulers look like their troops (think of Thranduil). So what I propose is just a small Inspiration to get the WK's design up and going with references to all versions. Here's a small sketch of what I mean
Well I had no ideas for his helmet, but this was just to show what I meant with my statements about the WK's look. Not too much similar to the original, possibly different enough to look separate, but still him. More blue should probably be there, as well as more decorations, as for the moment it looks like our old wraith in topless and a skirt, but this was a quick sketch. Also more blue should be considered, possibly runes on the cape (as the Team is implementing this interesting concept), but I used the WK's current Edain colors.
NOTE: I took the liberty to post The Team's images and this sketch of mine just to show what I actually mean with the idea, if this is inappropried or not permitted in any case please tell me and accept my apologies, as it is not to my knowledge.
Melkor Bauglir:
I think there is a conceptual problem with the Angmar Witchking's appearance: Angmar heroes tend to look more like more classic fantasy video games, just look at the new Mornamarth model or Zaphragor. While this is certainly nothing bad in general as those models look pretty nice and due to these heroes being invented by the ET I am perfectly fine with such eye-catching designs: In a certain way the fact that Zaphragor is "the Arthas guy" gives him a more distinct personality. ;) Also all of those heroe's looks are still contained and not too over the top.
However this does create the problem, that you don't wan't the freaking Witchking and the leader of Angmar to be a small unrecognizeable person next to his servants. This results all in all in the need to give him also a very heavy armored, "thorny" kind of appearance. Apart from that he has to be different from the Mordor Witchking and Angmar's iron and ice theme is pretty heavy.
Therefore and only because of all these things, I don't think the Angmar Witchking needs a model change. You are totally right about him, these spikes are probably too big, but I don't want him to become "smaller" compared to his minions. xD
For the rest: First of all, I was in utter disgust about the Hobbit's ringwraiths, it has been a long time, since someday destroyed the appeal of a unique concept in such a brutal way! Those ringwraiths were literally one of the Hobbit's worst design choices and I doubt I will ever be able to completely detach myself from this godawfull scene, in order to talk about your proposal as neutral as possible. But I will try! ;)
This brings me to the point where I don't really think you can just combine any design ideas: Speaking about the dwarves the team used elements of their work (based mainly on the book) and the Hobbit movies and they were able to do so, because both ideas were totally compatible. E.g. the Hobbit dwarves were just drowning in armor and you never saw anyone's face thus looking pretty fake and showing all of those were adding in a computer. But, they were still dwarves, so after taking away some of the armor and mixing it with already known elements, they look marvelous, because the Hobbit indeed has a lot of good and creative designers who know what they are doing. Certain elements of the movies look really fine and Edain captured exactly those.
Now for the Nazgûl, I don't know how to combine anything about both interpretations because they contradict each other on a very fundamental level: Originally (book-version) the Nazgûl were even more kept in secret, they were just concealed by mysteries as you don't know where they come from, they are never really shown, wear those cloaks and are just built up as great villains. This constant "I don't know what they are or think, apart from that they wish me dead (and even this not by themselves!)" is freaking creepy. To add to this concept, they never really fight in the movies books (apart from the Witchking), but are kept in safe distance while poisoning everything with their Black Breath (?) and bring disorder, fear and chaos. This containment is what makes them memorable -heck, up to today everyone can bring monsters to life in cinema, make them jump arround and do stuff! But what truely stays as a memory? Nothing, because just watch... I don't know, a Marvel movie if you wan't villains in fancy outfits to duke it out with the heroes. ;)
The ringwraiths and their constant cold emptyness, cut of from any free will and just being full of hate, fear and horror, are in my opinion some of the most memorable villains in history and certainly one of Tolkien's strongest ideas. (To be fair: Most of his villains are really boring -it's just said, that they are evil and that's it! xD)
Therefore I don't find any pleasure in the idea of combining the creative spark of those to approaches towards the ringwraiths.
Edit: In the LotR movies this concepts was broken just a little bit, because from a cinematic point of view, it is almost impossible to make them scary without them being never seen or seen fighting. (This is of course totally possible in classic horror movies, but LotR is of course none of this. xD) However they were still kept in their black clothes, even the Witchking does not wear that much armor if you take away the head and shoulder parts. Therefore I can still totally see the ringwraiths, but in a "cinematic" version, where they naturally have to be different.
What I actually might agree on, is to take some of their design elements and use them, because to be fair a small amount of those do look fairly nice. (Something I haven't realised untill now, because the scene was just terrible and the Nazgûl transparent. :)) For example, I just like a lot of the armor elements of the guy left from the Witchking apart from his helmet. This actually looks really good and I think that the Shadow Lord (whose theme is his robe and not big armor) would be off good with this change! Especially the cape is a nice addition, because it veils him behind even more cloth and robes.
For the Dark Marshall, I personally don't like his current helmet, as it seems to heavy for a Nazgûl, so I would enjoy perhaps one of those lighter helmets, eventhough tuned down. E.g. again the helmet of the Nazgûl to the Witchking's left looks decent if some of the ornaments are removed.
To bring closure to this post: I guess my points are made rather clear. I like some of your ideas which is a wonder because as you may have realised I detested the Hobbit's Nazgûl design. However talking about your original point, I am fairly uncertain about changing the Angmar Witchking.
Greetings
Melkor Bauglir
PS: I have to say, Spacetyrant93, that this is one of the most thought out design propositions I have read in a long time. Often they are just: "Well, I liked this. How about adding it to the game?". Compared to that, your idea was very well written and explained. My compliments for that. ;)
Spacetyrant93:
About Angmar, you nailed it Melkor, and that honestly is the main problem I have with Angmar's heroes: I was never fond of can-armors, hence why I usually don't dig to deep into Warcraft or Warhammer whose characters are lost in pieces of rmor (shoulderpieces mainly, have you sen those things?!)
Yet, indeed having the WK look 'less' than his minions would look wrong and out of place, after all his was the iron hand that created Angmar, yet to me the answer would simply be to downplay said heroes just a small bit. The main can-armor guy would be Zophrargor, but since all Angmar is going through a redesign, I do hope they change him for the best. A butcherer needs appropriate battle gear, but I oppose to TOO much battle gear. Mornamath for exemple is fine at the moment, so no problem for me. Also, when compared to other factions, can-armor does really look out of place. That's just my view, but still.
I truly thank you for your effort, and I understand it's not easy for you :) I'll be honest, I too was baffled and confused by the scene, and it didn't completely feel right, but in the end I just enjoyed it. It was good to have the wraiths back, even if I admit they were barely recognizable, yet I always enjoy new variations in concepts.
Well if there is a race that is justified drowning in armor that would be the Dwarves XD And that's what I'm saying: true, most of the movies's designs and choices were a bit over the top, yet still valuable and even better if used and interpreted in different way.
As for the Nazgul, I did propose something like this to the Team sometime back, and they answered that the main feature of the Nazgul was that they are cursed creatures, robbed of their identity and true feelings, turned into pure shadows, as such them being not completely recognizable was the right answer. While I do agree, since the WK is pretty defined for reasons we know, and Khamul still retains his name ans maybe status (he does seem to still command Easterlings), it might be fun to go on with it for the others. Also because technically we already do with the Shadow Lord and the Dark Marshall, so why not? what I say is simply to alter their battle form, not the base form or the ringhunter form, so everyone can choose their favored form for the Nazgul, just like it is now. And I agree on the villainry part ;)
You preceeded me on that answer XD Sure, and that is exactly what I liked: we could identify him, but his cape was a reminder of his status as a wraith. And this is also true for Khamul, whom has his shoulder pads and helmet, but that's it.
On the possible Shadow Lord, I agree, the body armor looks more like cloth (which is totally plausible), and it's both exotic and skeletal. I actually don't dislike the helm, which could be interpreted as a sort of mask, but I suppose a hood as well would do, and having all those layers of cloth and the cloak would really give off the Shadow Lord feeling.
About the Dark Marshall, I share your view, and I'd also say that if there is any Nazgul that needs good battle gear, that'd be him, so I'd say to take elements from what we have.
Your points are clear and sound :) To each his own view of things, but I really enjoyed your reasoning. About that I'd say to wait for the next Angmar releases, so that we may have a better idea of the faction, as at the moment it's still quite nebulous.
Thank you, really :) I just feel that a suggestion need good and justificate reasons behind, even if it's 'it's just cool' XD
WarOfTheRingVeteran:
Okay, I'll offer my own opinion starting with Mordor: I honestly would like to see them having the armour from the BOTFA, but only when unveiled, like Khamûl. But I definitely wouldn't like to see Mordor Witch-king changed in any way.
Concerning Angmar WK, I do agree that the certain parts on the current model should be decreased, but personally I don't excessively like him in The Hobbit, but I'm gonna leave that up to Edain; I'm actually indifferent about it :) I also never liked him having a mace, he was supposed to be a sorcerer, killing enemies mainly with his magic, while using more agile weapon (e.i. sword) for close combat (or physical one), since he is substantially a mass-slayer. As for an Angmar hero, in case someone didn't get it.
ringbearer:
I don't find WK armor too "extravagant" , but what i really miss and don't understand is edains decision to give him his mace from LOTR movies and War of the ring era.
In original ROTWK he has this "thing" which to some visual degree represents "Iron" Crown and his attack which deals damage to everyone his cruelty and desire to rule but any means.
http://static.giantbomb.com/uploads/scale_medium/9/95816/1632637-lotr_bfme2_rise_of_the_witch_king_wallpaper_01.jpg
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