[en] Edain Mod > [Edain] Lothlorien Suggestions
Legolas and Haldir
Sawman:
Do some of you find Haldir's abilities a little weak? His golden arrow is solid and his last ability is okay I suppose not great though and his first ability after the switch bow/sword can't remember the name is kinda useless IMO I never use it any ways so I suggest that it is removed and replaced by another ability
It could be called "We Will Honour That Alligence"
Haldir picks 3 Galadrim to become a part of his regiment (at level 10) these Galadrim would act like the old ones from 3.8 that Rohan could recruit from the inn and have more hp/armour and a higher attack speed than normal Galadrim and could just buy the upgrades for them because Haldir would be already level 10
I think Haldir needs this ability because he costs 1300 I believe and over factions 1000 hero's have better abilities than him take for example Bergrond of Gondor at level 10 he can summon a heroic unit the white company and Haldir can summon March wardens that can move a short distance and aren't that good.
Onto Legolas. So I have read the balance discussion and have seen that some people wanted a change to his train archer ability and some who want it to stay. Me personally I'd like to see a change so my suggestion is well this
It could be called "Aim At The Neck"
For a short time all loth archer around Legolas ignore their enemies armour
I think this would contribute to his mass slayer role and add something from the two towers film at the same time.
Spacetyrant93:
I'll start with saying that I don't really use Haldir that often, so what I say counts only so much, but I'll say that if I don't use him, there's a reason. I do find him a little weak, even if I can't properly judge since I don't really use him.
Yet I do like this ability, brings in some Two Towers feeling, even if there is no Allegiance to which he might refer here, since there be no humans in the faction :P
On Legolas, the ability you suggest sounds good, I don't see Legolas as the teachin/training type, he's a prince, he commands, and the renewed Two Towers feeling is more than welcome again, as this is where we see Lothlorien's soldiers.
Very good idea overall.
Hamanathnath:
I like your idea for Legolas. It would make sense because Legolas is very skilled at Archery, meaning that his advice would be useful to archers around. I think it should also make Archers gain more experience than usual on kills, making somewhat of a compromise for the people who like Train Archers.
On the other hand, I don't agree on Haldir's ability. It sounds really similar to Rohan's Spellbook power, and I don't think having 2 summons is a good idea. Concerning his ability that makes a unit invisible for a short time, I don't have much experience with the ability, I'd have to try it out more before I can say I want a change to it.
I like the Border Guards summon. While they are not that strong and can't be moved at will, they r always invisible, immune to trample, and there is no limit to how many you can have. If you lucky with Mirror of Galadriel and get Gold (and are not spamming Golden Arrow), the summon spell comes back really fast. They might need a small stat boost though, because they might be a little weak considering that Haldir needs to be lvl 8 to get the ability.
The_Necromancer0:
I agree with Legolas but not Haldir's. Haldir isn't a mighty commander merely a marchwarden who couldn't hold his ground to a couple of Uruk-hais :P. He is good enough like that. As for Legolas I agree with the idea, not once, neither in the book nor in the movies was he seen as a teacher but he definitely has that King aura, defeating a Mumakil and slaying numerous orcs.
-DJANGO-:
Haldir: I would just increase the area of invisibility, so that the units around Haldir (most often Bowman) get the effect too. After all Haldir has this passive invisibility for himself...
Legolas: I find his ability good as it is now. So no need for change...
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