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Autor Thema: Legolas and Haldir  (Gelesen 13135 mal)

Hal9000

  • Gast
Re: Legolas and Haldir
« Antwort #15 am: 27. Feb 2016, 16:11 »
Hi, I have a suggestion about Haldir, I think he could have a different final capacity when using his bow. Remember in 3.8.1, the Haldir invoked by the Rohan spellbook had a unique ability that would suit perfectly for the Lothlorien. Here is a picture of this power:
http://postimg.org/image/yjqkb5jnj/
Archers are the highlight of this faction and I think that this ability would be perfect for Haldir, it will show how powerful are the lothlorien's archers when using their bows.
This capacity could be also used as a new ability for the caras galadhon archers.

Odysseus

  • Galadhrim
  • **
  • Beiträge: 718
Re: Legolas and Haldir
« Antwort #16 am: 27. Feb 2016, 20:29 »
This is quite an interesting ability. It might be really powerful when Galadhrim have upgraded to Silverthorn though.
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Hamanathnath

  • Gefährte der Gemeinschaft
  • **
  • Beiträge: 414
Re: Legolas and Haldir
« Antwort #17 am: 29. Feb 2016, 14:01 »
I think that ability would work great for Haldir in Rohan's summon, because that power is currently a little weak.  However, if that is added, there really isn't a reason not to use it, so I would suggest not allowing Haldir or the Galadhrim to switch to their swords while the ability is active, making it somewhat of a risk. 

And maybe this would also be a cool ability for the Caras Galadhon Guardians, who in my opinion need an ability like that.  However, that the Caras Galadhon Guardians need to get another ability, because if I remember correctly, they start with the other 2 abilities they have.  I don't think that Lothlorien's Haldir should get this ability though. 

On a seprate note, I do have a suggestion for changing one of Haldir's abilities a little.  I do like Haldir's last ability where he summons the Marchwardens (I think that's what they are called.  Correct me if I'm wrong).  But I think it could be slightly changed to where if Haldir is using his bow, the Marchwardens he summons will also be using bows instead of swords.  And it would stay as it is now if Haldir is using his sword. 

I think it would make more sense because I would believe the Marchwardens, just like Haldir, would be trained to use both the Bow and the Sword.  And depending on what weapon Haldir is using, he can choose what the Marchwardens specialize in.  We also see them with their bows in the movies when they ambush the Fellowship, so I would assume it is lore accurate, though I don't know too much lore past the Movies so I might be wrong on that.

Rivi

  • Hobbit
  • *
  • Beiträge: 2
Re: Legolas and Haldir
« Antwort #18 am: 1. Apr 2016, 00:20 »
Although I realize this is somewhat of an old post, I would certainly agree that Haldir's 'move unseen' should be either replaced or buffed. I wouldn't agree that it is a particularly unique ability either, it serves (basically) the same purpose as the enshrouding mist spell, both of which are extremely inconsistent and as a result very rarely used.

lordglorfindel

  • Bilbos Festgast
  • *
  • Beiträge: 8
Re: Legolas and Haldir
« Antwort #19 am: 14. Apr 2016, 23:16 »
I totally agree that some  changes on legolas and haldir.For Haldir:Making archers faster or buffing invisibility.For lego:Its excellent idea that named "Aim At The Neck".Its really unnecessary train archers.Like Hamanathnath said Archers near Legolas taking experience more fast by this ability.Then, like other hero units have Caras Galadhon deserve second skill.

AragornSonoftheB

  • Hobbit
  • *
  • Beiträge: 2
Re: Legolas and Haldir
« Antwort #20 am: 16. Apr 2016, 18:39 »
I would like to show my disappointment about Legolas being the weak link in the Lothlorien faction.  It's like that, even two battalions of orcs can kill him.  Sometimes when i control him, it feels like controlling Snowhite.  I was wondering if he could get a general improvement on his armor and the range damage.
Thanks for reading :D

Gandalf7000

  • Heiler von Imladris
  • **
  • Beiträge: 209
  • I am Gandalf, and Gandalf means me.
Re: Legolas and Haldir
« Antwort #21 am: 16. Apr 2016, 19:14 »
Well if 2 battalions of orcs can kill him it's normal. Heroes in this mod have to be protected by units. If you go solo with, perhaps, Sauron he will be killed with 2 or maybe 3 battalions of any units! ;) This all is for balance reasons - heroes shouldn't be so strong to destroy entire armies.

kreso

  • Wanderer des Alten Waldes
  • *
  • Beiträge: 54
  • Balin,the son of Fundin, at your service ;)
Re: Legolas and Haldir
« Antwort #22 am: 16. Apr 2016, 20:02 »
Use ur 1. ability and u could kill 10 battalion orcs with Legolas. Try it :D
Only his Hawk Shot is weak, useless but i am sure Edain will fix it. :)
"What have we done, O king? Is it a crime to be lost in the forest, to be hungry and thirsty, to be trapped by spiders?"

Walküre

  • Edain Unterstützer
  • Hoher König von Gondor
  • ***
  • Beiträge: 4.706
Re: Legolas and Haldir
« Antwort #23 am: 16. Apr 2016, 23:44 »
I would like to show my disappointment about Legolas being the weak link in the Lothlorien faction.  It's like that, even two battalions of orcs can kill him.  Sometimes when i control him, it feels like controlling Snowhite.  I was wondering if he could get a general improvement on his armor and the range damage.
Thanks for reading :D

I think you can continue the debate in another thread of this section that deals more widely with Legolas and Haldir. As for the topic, I agree with the replies you got: you can not see Legolas as the one-army hero and war machine he was in BFME1. Furthermore, most of his abilities are quite iconic, similarly to Gandalf's powers; I don't think they will ever be radically changed.

MERGED

lordglorfindel

  • Bilbos Festgast
  • *
  • Beiträge: 8
Re: Legolas and Haldir
« Antwort #24 am: 18. Apr 2016, 16:43 »
Zitat
I think you can continue the debate in another thread of this section that deals more widely with Legolas and Haldir. As for the topic, I agree with the replies you got: you can not see Legolas as the one-army hero and war machine he was in BFME1. Furthermore, most of his abilities are quite iconic, similarly to Gandalf's powers; I don't think they will ever be radically changed.

MERGED

Yeah you're right.None of heroes should be one army.But there should be somethings that make legolas special and different.Like aragorn said he feels me playing with snowhite.He is the one of the most talented hunters of middle earth and leader of mirkwood archers.I hope you ll take care of him :)
« Letzte Änderung: 18. Apr 2016, 21:21 von DieWalküre »

Walküre

  • Edain Unterstützer
  • Hoher König von Gondor
  • ***
  • Beiträge: 4.706
Re: Legolas and Haldir
« Antwort #25 am: 18. Apr 2016, 22:37 »
Every hero has its own prerogatives and traits. The heroes' role mix with and is deeply connected to their very abilities. This means that there are many variables in the whole ensemble of each hero that have to be taken into consideration carefully. Statements like 'This is too weak' or 'That seems to be useless' leave me, honestly, a bit sceptical, because they are generally based on personal, very personal, views.

When I wrote that Legolas is not anymore what he was in BFME1, it's because I too loved, back in the old days of the first game, to use Legolas pretty much for every task; I remember he would be able to take down anything alone, structures included  xD
Everything is naturally different in our beloved Edain Mod 4.0, where heroes are supposed to act in coordination with units and to fulfill their role (as written above, a role defined by the heroes' inner nature and by the lore).

By the way, don't forget that Legolas, if he really needs to be enhanced, can receive the Bow of the Galadhrim as a gift, from the Lady of Light  ;)

lordglorfindel

  • Bilbos Festgast
  • *
  • Beiträge: 8
Re: Legolas and Haldir
« Antwort #26 am: 19. Apr 2016, 09:03 »
Every hero has its own prerogatives and traits. The heroes' role mix with and is deeply connected to their very abilities. This means that there are many variables in the whole ensemble of each hero that have to be taken into consideration carefully. Statements like 'This is too weak' or 'That seems to be useless' leave me, honestly, a bit sceptical, because they are generally based on personal, very personal, views.

When I wrote that Legolas is not anymore what he was in BFME1, it's because I too loved, back in the old days of the first game, to use Legolas pretty much for every task; I remember he would be able to take down anything alone, structures included  xD
Everything is naturally different in our beloved Edain Mod 4.0, where heroes are supposed to act in coordination with units and to fulfill their role (as written above, a role defined by the heroes' inner nature and by the lore).

By the way, don't forget that Legolas, if he really needs to be enhanced, can receive the Bow of the Galadhrim as a gift, from the Lady of Light  ;)

Haha once thranduil wasn't just hero killer,He was fort demolisher too like legolas  :D My love causing from this i think  :)When i was reading your last sentence i got hope that legolas still can be changed.Until i sae the Gift of Lady  xD.And im not professional modder and there is a lot of like me.Only thing that i can do is eveluate from my perspective.I say about Legolas,other say about Saruman.If we combine all ideas, it won't be personally.I hope you don't misunderstand me.With love
« Letzte Änderung: 19. Apr 2016, 18:53 von lordglorfindel »

Walküre

  • Edain Unterstützer
  • Hoher König von Gondor
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  • Beiträge: 4.706
Re: Legolas and Haldir
« Antwort #27 am: 20. Apr 2016, 01:26 »
You are more than free to express your own opinions, and the main aim of this forum is exactly supposed to be this  :)

Just, as a small advice, you should always make sure that your considerations are at least backed by consistent and reasonable motivations, other than our own personal feelings. This often means looking at the portrait's all aspects, and not solely focusing on what seems, at a first glance, a problematic matter. One good example could be what we have discussed so far: how the role of the heroes changed in the Edain Mod according to their role in their respective factions. But, we can also talk about other features of the game that allow us to use them in a more useful way (for example, the Gifts of Lórien and other mechanics).

Saruman and Legolas were really formidable in BFME1; you could just throw them against masses of enemies and let them do their job. However, as I wrote above, the whole 'music' changed in the Edain Mod, and you shouldn't judge things with the old standards; moreover, you shouldn't also just see how many people have said this or that thing to evaluate your own arguments (actually, this often devalues them).

The Edain Mod 4.0 is such a colourful and variegated painting, yet more difficult and deeper to understand completely. It's thus essential widening our sight as much as we can  ;)